Hacking Now that we can dump our own Cartridges, has anyone tried playing online with the backups?

Huntereb

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Let me rephrase the too-short title. Since we are able to share ROMs that are dumped directly from another person's cartridge (And not one that has been shared with thousands of other people), is online possible with these backups? A few of us on here were discussing how Nintendo blocks ROMs from working online, and it was brought up that maybe they hunt down ROMs online and put down a blacklist for specific cartridges that have been dumped (Maybe there's a file included with each ROM that has the cartridge ID?).

Someone should try dumping a copy of their own game with online capabilities, then test playing online with it on their own Gateway. If this works, try sharing it with a friend somewhere on here and give it a go. I have a copy of Pokemon Y that I'd be willing to let some people try if they're interested, but I'd have to go about dumping it, which I've been avoiding due to how long it probably takes.

I did a search, and didn't find a thread relating to this topic anywhere else, but if it's already been discussed, let me know!
 

Huntereb

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No you can't.

Wow, that was a quick test. [/sarcasm] Why not give it a shot before throwing out an answer so fast? :unsure:

My understanding is that flashcarts are masked as development carts and online will never happen.


That's a better answer with a valid reason, thanks. Can anyone else confirm this?
 

phanteon

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Nintendo doesn't block scene ROMS from working, Gateway has left online play purposely disabled until they can find a way for it not to be detected by Nintendo.

thats right, i believe people was able to play online with the firmware 1.0 of gateway the very first days, but then nintendo did something to prevento those people form playing online (with GW, not bans)

in the other hand, are all roms identical or not, i mean

f(MD) scene releases = (GW+clean) ?
 

Technicmaster0

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The GW always returns one code as card ID. This got blocked by Nintendo very soon. GW has to update their FPGA to read the ID from the ROMs (although I'm not sure whether the ID is integrated into Scene Dumps or not).
 

xBleedingSoulx

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The best way I could see for Gateway to do it would be to assign the ROM a random card ID every time it connects online, that way it would be very difficult for Nintendo to differentiate between retail carts and ROMS.
 

Arras

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The best way I could see for Gateway to do it would be to assign the ROM a random card ID every time it connects online, that way it would be very difficult for Nintendo to differentiate between retail carts and ROMS.
Wouldn't that require them to know the algorithm used to find valid IDs, like all those online "point generators"?
 
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xBleedingSoulx

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Wouldn't that require them to know the algorithm used to find valid IDs, like all those online "point generators"?

It probably would but so did Keygen's for PC games before they started requiring an internet connection and those were pretty rife back in the day, I'm sure it wouldn't take too long to figure out once people were looking for it.
 

Arras

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It probably would but so did Keygen's for PC games before they started requiring an internet connection and those were pretty rife back in the day, I'm sure it wouldn't take too long to figure out once people were looking for it.
With keygens the program itself typically checks whether the key is valid though. Someone could look at the ARM code to see what exactly determines whether a key is valid and engineer a keygen based on that. If the code is sent straight to a server like in this case and the checking is done serverside, it would become much harder to do.
 

Reecey

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My understanding is that flashcarts are masked as development carts and online will never happen.

Going online does not mean it will never happen for roms!, they will need patching somehow with a program so Nintendo recognizes it when you go online with it and an online error does not pop up every time you try! It will happen m8ty eventually but in time! Patience is a virtue! I'm quite positive Gateway will crack it very soon for us all to enjoy! :)
 

dubbz82

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With keygens the program itself typically checks whether the key is valid though. Someone could look at the ARM code to see what exactly determines whether a key is valid and engineer a keygen based on that. If the code is sent straight to a server like in this case and the checking is done serverside, it would become much harder to do.



This is also under the presumption that the game codes are actually as diverse as most game keys are. I'm not familiar enough with how 3ds games unique ID's are generated or anything, but it might end up being like the ps2's DNAS thing where a (more or less) infinite number of valid keys can be determined simply by looking at a few legitimate ones -- I'd hope nintendo have learned from Sony's past mistakes, however that's hard to say, as the Wii didn't really utilize anything of that nature...heck the cart ID's might not be unique at all, and might just work by passing through whatever's in the rom itself (be it scene or self dumped).
 

zhdarkstar

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I'm still wondering why the error message doesn't pop up with the Professor Layton games (both Miracle Mask and Azran Legacy) when updating the daily puzzles. I know that the puzzles themselves are likely already in the rom, like the DS titles. The thing that strikes me as worth looking into is why the game can still access the necessary data to activate the dlc flags without getting the same message you get with any other game's online capability.
 

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