Emulation NooDS - Nintendo DS emulator for Vita

godreborn

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it says failed to install the package probably does not exist
not sure. believe me, I could talk endlessly about the frustrations of compiling stuff, for any system. a dependency is absent or for some reason it's not found, environmental variable not found, etc. I managed to get the vitasdk installed, and without error, but I did get an error compiling NooDS. it can't find one of the header files for the 3d imaging stuff. I found the github for it, and it's supposed to be installed from vdpm's install all, so I can't say for sure if it's downloading it or if something is messed up compiling NooDS. I posted a github issue on vdpm. I uninstalled everything though. I'll try again, and I'll use the whereis command to see if the 3d imaging stuff is even being installed. then, I'll know if it's vdpm's fault or NooDS's.
 

godreborn

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1637467174640.png

1637467212587.png

Think I might be missing some dependencies.
 

Hydr8gon

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can someone compile it and send me the link cause i dont know how to compile things?
I'm a bit late here, but there's no need to compile it yourself. Builds for all supported systems are compiled automatically and uploaded to the releases page every time I make a change.

Awesome :) I look forward to the WiiU port :D
Haha, I actually did make a Wii U port at one point! It was a quick hack job though; I mainly wanted to make sure it ran to confirm that my code is endian-safe. I don't actually have a Wii U myself, so maintaining a port would be a bit of a hassle. Maybe some day though :P
 

ploggy

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I'm a bit late here, but there's no need to compile it yourself. Builds for all supported systems are compiled automatically and uploaded to the releases page every time I make a change.


Haha, I actually did make a Wii U port at one point! It was a quick hack job though; I mainly wanted to make sure it ran to confirm that my code is endian-safe. I don't actually have a Wii U myself, so maintaining a port would be a bit of a hassle. Maybe some day though :P
Hmm, interesting :D Here's hoping you eventually get a WiiU then ;) out of interest how did it run? guessing single digits without a jit?
 

godreborn

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I'm a bit late here, but there's no need to compile it yourself. Builds for all supported systems are compiled automatically and uploaded to the releases page every time I make a change.


Haha, I actually did make a Wii U port at one point! It was a quick hack job though; I mainly wanted to make sure it ran to confirm that my code is endian-safe. I don't actually have a Wii U myself, so maintaining a port would be a bit of a hassle. Maybe some day though :P
I'm trying to compile it just for the heck of it, but I got this error:

1637864089133.png
 
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Hydr8gon

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Hmm, interesting :D Here's hoping you eventually get a WiiU then ;) out of interest how did it run? guessing single digits without a jit?
I'm not actually sure honestly, I had someone else test it and I only saw screenshots. It was also based on an older version that was missing a lot of more recent optimizations. I attached an old build I found if anyone is bored enough to mess with it; I think it needs bios9.bin, bios7.bin, firmware.bin, and a ROM named rom.nds on the root of the SD card. Unfortunately I lost the actual source code.

I think I corrected it, but it errors at compiling. I'll have to post the error when I get home.
Are you trying to build the desktop version or the Vita version? For Vita, you have to run "make -f Makefile.vita" (and also have Vita SDK installed).
 

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godreborn

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I'm not actually sure honestly, I had someone else test it and I only saw screenshots. It was also based on an older version that was missing a lot of more recent optimizations. I attached an old build I found if anyone is bored enough to mess with it; I think it needs bios9.bin, bios7.bin, firmware.bin, and a ROM named rom.nds on the root of the SD card. Unfortunately I lost the actual source code.


Are you trying to build the desktop version or the Vita version? For Vita, you have to run "make -f Makefile.vita" (and also have Vita SDK installed).
Either one. That's the normal build. The vita one errors finding vita2d.h iirc. No errors compiling the vitasdk either. It's part of environmental variables too.
 

AllanFF

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@Hydr8gon
Hi man, sorry if this was asked before, but I didn't find anything solid about it. Also, sorry for my english, it's not my prime language.

I know that Vita doesn't have power to play all DS games flawlessly on a emulator. But what do you estimate of better performance possible, after the emulator get improved ?
 
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