NMH3 update 1.0.2
Material reflection means that materials are now refracting light and this refracted light hits other objects, giving us more realistic light. SSR cannot be used for this.what exactly do you mean when you say you "enabled material reflection"? Are you just talking about SSR?
And what does the exefs you included do?
Oh nice, how did you do that? I'd like to add it to my graphics mod for emulators, with credit to you of course.Material reflection means that materials are now refracting light and this refracted light hits other objects, giving us more realistic light. SSR cannot be used for this.
It’s a patch from ecl0674 edited main, it increases shadow distance scale, and enable a setting in the romfs pak patch (he doesn’t recall exactly which)And what does the exefs you included do?
Seems to be hardcoded in the mainAh ok, can't you just use r.shadow.distancescale ?
is it working with yuzu emu ?NMH3 graphic patch 1.3.1
(Updated to version 1.0.2 of the game)
-Increased draw distance
-Improved texture loading
-Enabled anisotropic filtering for environment
-Enabled screen space reflection
-Increased LOD in environment
-Enabled material reflection
-Increased shadow draw distance
This mod is based mainly on the @ecl0674 work, so credits go to him.
I don't keep old versionsis there a working mod for version 1.0.2?