Once again, researchers have found there is no substantial evidence to support the claim that violent video games make players violent.
In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not ‘prime’ players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players.
The dominant model of learning in games is built on the idea that exposing players to concepts, such as violence in a game, makes those concepts easier to use in ‘real life’. This is known as ‘priming’, and is thought to lead to changes in behaviour. Previous experiments on this effect, however, have so far provided mixed conclusions.
Researchers at the University of York expanded the number of participants in experiments, compared to studies that had gone before it, and compared different types of gaming realism to explore whether more conclusive evidence could be found.
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