No enemy absorbing in Kirby Epic Yarn?

Discussion in 'Wii - Console and Game Discussions' started by davidsl_128, Aug 2, 2010.

Aug 2, 2010
  1. davidsl_128
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    Member davidsl_128 GBAtemp Brightsider

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    After a game trailer and a few hands-on, I've understood that the new Kirby may not have the usual gulp-an-enemy for a powerup mechanic... instead, he will be able to use preset powers (car,parachute, etc) anytime. Please someone prove me wrong [​IMG] One of my favorite things about Kirby games was how getting to X point without loosing a certain powerup let you get to secret areas... or how the toughest enemies had the best powerup [​IMG]
     


  2. Red-Blue

    Newcomer Red-Blue Member

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    Sorry to burst your bubble, but that's exactly the deal. No enemy absorbing. You can still pick them up and whatnot.
     
  3. Hells Malice

    Member Hells Malice Are you a bully?

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    No enemy absorbing?
    Ah.
    Will never play that game.
     
  4. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

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    good bout time they changed kirby all his games have always been the same since the NES
     
  5. Hadrian

    Former Staff Hadrian Better than Craigslist

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    The best Kirby games didn't require you to absorb them.

    The best ones were actually spin offs but this one looks amazing, I just hope that the energy bar appears in the final version.
     
  6. monkat

    Banned monkat I'd like to see you TRY to ban me. (Should I try?.

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    I think it'll be alright, still. I never liked the powers too much - just because if you get hit, you have to chase after them. And you have no attacks without 'em.
     
  7. Rydian

    Member Rydian Resident Furvert™

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    I just realized the name uses "epic" as a noun instead of a verb.

    Makes more sense now.
     
  8. geoflcl

    Member geoflcl Permanent GBAtemp Newbie

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    There's been some great Kirby games that didn't include the sucking mechanic. Tilt n' Tumble was cool, Kirby's Dream Course was delightful, and Kirby Canvas Curse is my favorite recent Kirby game thus far.

    It's clear that HAL can come up with lots of neat tricks for their little pink puff ball when they want to!
     
  9. monkat

    Banned monkat I'd like to see you TRY to ban me. (Should I try?.

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    Adjective. Kirby's yarn is epic (the name is a play on the fact that yarn can mean an epic story, or the fact that the graphical style of the game is yarn). If it were a noun, it would by "Kirby's Epic. Yarn.", and that wouldn't make too much sense.
     
  10. cearp

    Member cearp the ticket master

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    can epic be a verb?

    -edit. oh i think the guy made a mistake, ok.
     
  11. DunkrWunkah

    Member DunkrWunkah GBAtemp's Official Dunkr

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    geoflcl, you always know how to make everything seem alright. Just look at your signature!
     
  12. Rydian

    Member Rydian Resident Furvert™

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  13. Terenigma

    Member Terenigma Terenigma everywhere

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    +1 to everything you said there

    The absorbing thing has been used far too much i admit but i honestly thought thats the best thing about kirby and when i first saw the trailer for this at E3 i thought it looked terrible and everyone seems to be hyping it... maybe i missed something?
     
  14. Guild McCommunist

    Member Guild McCommunist (not on boat)

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    The best thing to do when you see a game that looks interesting but that you expect different from its franchise is to just forget the name and look at it as a game. Like FFCC: The Crystal Bearers. It was by no means a FFCC game, but as a standard action-adventure game it was actually pretty pleasing.

    I enjoyed enemy absorption in Kirby myself but the trick was getting rather old. All the games seemed too similar for their own good. Canvas Curse and a few other Kirby titles helped mix it up but this is a big step.
     
  15. davidsl_128
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    Member davidsl_128 GBAtemp Brightsider

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    Well, I've always seen Kirby games as games about getting powerups and beating levels in your favorite way. Depending on the powerups you preferred, you could play Kirby in your favorite way: as a beat'em up using the sword or hammer powers, as a Sonic-esque game running wild with the Wheel powerup, a side scrolling shooter with the fire or ice powerups or any other long range power, etc. Being able to play each level in a different way not only made the game way more fun, but it added replayability by encouraging you to play through the same levels with different powerups to find secrets and stuff.

    Just like you say, I can look at it as just a random game. It looks like it will be a great game- just not a great Kirby game [​IMG]
     
  16. jalaneme

    Member jalaneme Female Gamer

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    i was disappointed aswell that kirby wasn't sucking up enemies like he usually does, a real shame i also don't like the look of the game, they are all made out of string? wtf? we wait ages for a console version of kirby and we get this... will still try the game out though, just won't be the same.
     
  17. _Chaz_

    Member _Chaz_ GBAtemp's Official Mook™

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    +1
     
  18. Slyakin

    Member Slyakin See ya suckers

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    I welcome the change. Developers staying in their safe areas and not being original is just not good for what maybe a breakout hit. (I'm looking at you, Pokemon)

    Kirby being sucked into a magic sock and turning into yarn is a very original idea, and Kirby games are normally always good. Give this one a chance. [​IMG]
     
  19. Yugge

    Member Yugge GBAtemp Regular

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  20. Hells Malice

    Member Hells Malice Are you a bully?

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    It isn't Kirby without enemy sucking up.
    It's just a game that named itself wrong.

    I'm sure it'll be a fun game, it just won't be a kirby game.
    Kirby themed maybe, but not kirby.
     

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