My guess was that the TV has 1080p native output but even if it would be more (4k, 8k) that's no problem as "upscaling" from 1080p to 4k simply means showing each pixel 4 times. No real scaling algorythm needed. Same for going from 4k to 8k.No, it’s showing a TV upscaling an improperly scaled 480p stretched to the full TV, versus a much more proper scale to 1080p by the Wii U, then scaled by the TV.
Correct me if I'm wrong but don't CRT eat almost any resolution you feed them (except when too high) ? So any modern (HD)CRT should do it, no?Most CRT’s do not do 480p
Prove? From Reddit:even then the Wii U will look worse than the Wii running 480p because of the way the Wii U degrades 480p output.
480p and 1080i are fantastic on HDCRTs and 720p is still quite good. 240p and 480i are meh on them. The Wii U can't output in 240p, so on SDCRTs it won't look amazing for retro but will still be quite serviceable. HDCRTs will look pretty damned good.
The lowest resolution the Wii U will output over HDMI or component is 480p. Which works well for representing the originally 240p and 480i content of the Virtual Console. You'll need an EDTV, HDTV, or BVM or other multisync monitor for this. An SDTV won't do the trick. I recommend picking up some Wii component cables to use with the Wii U, since only a few select late model HD CRTs actually have HDMI.