Nintendo Voice Chat Podcast Summary, Lots of New Info!

War

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Dragon Quest V

- 3 save files
- Can only show specific areas
- Square Enix being very protective

Retro Game Challenge/XSEED/Fragile

- Review going up today
- Turned out really well
- XSEED publishing the game
- XSEED apparently told Matt that people should buy the game because it’ll help them in their cause to bring Fragile to the US
- Fragile a Namco game in Japan - Matt thinks it’s a game Namco might want to publish one day
- Biggest downside in Retro Game Challenge is the localization - Fake game magazines you can read, in the back there are fake letters - one of the letters written in by Homer Sexual
- Craig wants a bit more creativity in their localization next time
- Fragile is in heavy Japanese but you can get through it
- Control in Fragile is pretty good, beautiful, storyline seems dramatic - Matt can’t wait to get it in the US

LIT

- Developed by WayForward
- WiiWare title
- Craig digs the concept
- Puzzle game where you’re in rooms that are darkened
- Get through the room, don’t go into the darkness
- The way the concept is implemented frustrates Craig - Matt heard him growling
- Certain little things that bother him (ex: Idea of turning on lights is good, but meter prevents you from turning on too many lights)
- Should be able to see the solution without trying and resetting
- Craig still recommends playing it, just be prepared for wonkyness in the design - Craig says it’s worth it for the price
- 800 points
- Matt hates the control scheme
- Context sensitive
- Game went final to WiiWare pretty quickly

House of the Dead: Overkill

- Game ships tomorrow
- Turned out well
- Bozon would like to ask about the frame rate
- Some of the moves swaps models on the fly
- Model swap freezes the frame for a second
- Other than that it’s pretty cool
- A lot of swearing
- Some of the delivery over-the-top
- Matt likes how you don’t think you’d see something in the game, but then you do
- Bosses could be a bit tougher, could have used more balancing - but still already an awesome game
- Bozon assumes there will be a sequel
- Has a turn-off ridicule mode and calibrate IR
- Don’t unlock dual-weild mode until you beat story mode and the director’s cut mode
- Can buy guns, unlock them, multiplier system is neat

Deadly Creatures

- Matt gave it an 8.0
- Craig didn’t think the game shouldn’t have received the editor’s choice award - only scored 8.0
- Matt likes the theme, most of the execution except for the polish
- Kind of glitchy
- Play as tarantula/scorpion, run through environments
- Mix of combat + exploration
- One of those games that will make you feel squeamish
- Was over a bit too quickly
- Had some annoyances like loading pauses
- For the most part Matt had a good time with it
- Good choice if you’re looking for something darker on Wii
- Switch off between scorpion and tarantula in between levels
- Bozon loves the sound
- Matt wishes there was more exploration elements
- Hopes it sells well for a sequel
- EDGE apparently gave the game a 5/10 - Matt doesn’t understand that - Maybe 7s, but never below a 7

EA news

- Moving half to development to Wii
- Dead Space heading to Wii
- Daemon, Bozon, Matt big Dead Space fans
- Game is really good + atmospheric
- Want someone really competent to bring the game to Wii
- Matt has high hopes for the game - doesn’t think it’ll be exactly what everyone thinks it’ll be but it’ll still be pretty awesome
- Next week and a half to 2 weeks - more news will probably come
- Kind of knew it was coming
- Matt thinks it’ll be fun - doesn’t think people have to worry about it being a port

Sonic and the Black Knight

- Coming out next month
- An interesting game
- It’s fun - has a nice presentation
- Gimmick is that Sonic has travelled back to realm of King Arthur, has a sword
- Feels like Sonic Unleashed daytime levels in some ways because you control character with nunchuck + Wiimote
- Matt likes the sense of speed, graphics, interface
- Have leaderboards and not so hot multiplayer mode
- Matt not finding crazy level designs from Unleashed (day levels)
- Only played a few hours so hopefully it’ll ramp up
- Right now it hasn’t blown Matt away because control mechanics for sword not so hot - all waggle
- Racing towards enemies, waggle - Can shake controller like a monkey
- Matt never really feels a good sense of satisfaction fighting enemies unless he has the lock on
- A lot of the times you stop to attack, then momentum is gone
- Villagers in levels require you to stop, kills guys, have to talk to villagers
- Certain missions require you to strafe over to villagers clumsily, talk to them
- Daemon suggests doing what Capcom did with Mega Man 9
- Matt wanted to note that they’ve only played a few hours - game might get better

Klonoa

- Really good
- Daemon has spent a lot of time with it
- Remake of Playstation game
- 2.5D platformer
- Stuck on a 2D plane but levels spiral around - interact with foreground/background
- No pointer control in the game - can use classic controller, just Wiimote, Wii remote + nunchuck
- Coming out later this year
- Craig loves Klonoa - it’s not just a platformer, but you have to figure things out

Onslaught

- Bozon thinks it looks like a N64 game
- Screenshots put up next to Turok, Turok looked better
- Technically impressive - 4 players online, it’s a WiiWare game
- Reminds Matt of War
- Craig says Japanese still haven’t gotten the FPS genre down, he’s a little nervous
- If it controls really well and runs in 60 FPS, Matt won’t care

Real 3D game

- Data Design publishing the game
- Put out a press release stating they’re putting out the first console game in 3D
- Need to wear 3D glasses to get the effect
- Finally have a game that doesn’t make you want to vomit
- Apparently a port of a PC from another developer
- Not actually being developed by Data Design
- Bozon tried emailing Data Design, didn’t get a reply
- Called Battle Rage: The Robot Wars

Reader questions

- Frontier working on Lost Winds 2 (already announced it) - Matt thinks it’ll come out this year
- Fire Emblem for DS is a lot of the same Fire Emblem stuff - remake of the original - game will get a good score - if this sells well they’ll look into remaking other entries in the series - director wants to make a new Fire Emblem game that is super casual
- Craig/Bozon would like to see World of Goo on the DS - 2D Boy doesn’t have any plans to do so - Matt wants Smash Bros. on DS
- Craig doesn’t think DS software gets the credit it deserves - most owners don’t buy many games
- Nintendo hired a company to figure out how to sell more games to Wii owners - Nintendo saying that Wii owners not buying many games, just playing Wii Sports
- Don’t really know, but Matt figures the Metroid Side Story on the Japanese website refers to something about more information on space pirates (website related) - Matt surprised there hasn’t been a Hunters sequel - NST hasn’t been up to much lately - Matt heard they took a beating on some of their projects
- Should wait until NPC! Metroid Prime to start the series if you haven’t already - will be in widescreen
- Possible future releases for NPC!/wishlist - Luigi’s Mansion, Mario Sunshine, Killer 7
- Matt thought the RE5 demo was good, but feels like RE4 - he’s a little disappointed - he’ll buy it anyway
- There’ll definitely be more RE on Wii - could be Umbrella Chronicles sequel, etc. - Matt wants something original
- MadWorld month starts off today - positive impressions - really great game - very violent
- Nintendo won’t patch games such as Brawl and Mario Kart
- Dragon Quest V, Sonic coverage, MadWorld direct feed coming soon

Source
 

Hadrian

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War said:
- Bozon tried emailing Data Design, didn’t get a reply
They should have got me to email them, I always got a reply.
smileipb2.png


Title gave me the impression that this was an official Nintendo podcast, but its actually IGN.
 

Joey Ravn

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ZeroTm said:
Rofl Homer sexual... Shouldnt it be Homo Sexual?

It's called "innuendo". A rather not subtle one, but innuendo still.

That "real 3D game without 3D glasses"... I assume it will be something like this, won't it? I mean, the effect. I assume it can be achieved somehow without having to dismount your WiiMote/Sensor bar
tongue.gif


@Pitman: I guess they mean that Squeenix isn't leaking much info about the game. There's no way to know if they are protecting their game against piracy ATM. Given what they've done with FFCC, I guess they will add a piracy check on their future DS releases.
 

Trolly

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QUOTE said:
- Nintendo hired a company to figure out how to sell more games to Wii owners - Nintendo saying that Wii owners not buying many games, just playing Wii Sports
*Claps* Gee Nintendo, ahead of the game I see
dry.gif


QUOTEdirector wants to make a new Fire Emblem game that is super casual
What!? As pessimistic as I may sound, no 'casual' gamer outside of Japan will ever end up picking up Fire Emblem, unless you absolutely butcher the game in order for it to look and play casually.
 

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