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Discussion in 'User Submitted News' started by Valwin, Nov 18, 2012.
this new eShop is going to be great
That sounds incredibly promising! Sales and free patching? Awesome!
Loving this, I think more companies need to start taking this approach to E-shops. Also another idea is to drop the pricing on Triple-A titles on the store; if I can buy a physical copy for the same price I will and I much prefer to have a physical object, especially if it costs just as much as a digital one would.
Agreed. $40 for a 3DS game that you can't resell is just too much money.
There's a lot more plus sides to digital than you realize. Easy storage (instead of carrying around 10 game carts you can just download 10 games onto on SD card) and it can't be broken, stolen, or lost.
Honestly I can see myself going digital from now on when it comes to handhelds depending on pricing.
I came here with hopes of Steam coming to the Wii U... Man, I can't believe how disappointed I am in this thread. -.-
Nintendo won't themselves due to their "we can't go lower than retailers" stance but they have said that 3rd party publishers can price their retail titles as low as they want, some titles in Japan are quite a bit lower.
This is going to bring even more devs to the platform, so many of them on Twitter and Facebook complain about not being able to release games when they'd like (some not knowing until the game is on a platform) and how a lot of them hate don't bother updating titles as it costs too much to do so.
If you see a news post by Valwin, lower expectations as his titles are trollworthy.
EDIT: Apologies to Valwin, IGN where the dickbags who did this title.
Take note, Microsoft. Nintendo is beating you at your own game right now.
$40 for you, $70 for me -.- Its why i love steam as a system, if i buy games anywhere else here in Australia it's just too damn expensive.
I know, but I can Dream can't I T.T
Oh, I don't disagree that digital has its benefits. You're right in that it is dependent on pricing.
Not being able to recoup your investment is a big thing for me. I'm a one-and-done type of gamer, and I rarely replay a game. I'll buy a 3DS game for $40, beat it, and resell it for $25-$30. The cost of playing the game is only $10-$15. That's much cheaper than paying $40 for a game.
If the eShop starts selling new games for $20, I'll definitely consider that.
Nintendo Network is shaping up nicely. I thought it would be bland.
Well, this seems interesting regarding the games that won't be on retail and only online. I don't care about digital otherwise, still, I thought the free DLC part was already set in stone, seeing as Nintendo themselves have some free DLC for Fire Emblem together with the paid ones.
Free DLC in this case means that developers don't have to pay a fee to offer DLC for their games.
Hopefully this stems off to the 3DS' eShop as well.
This sounds great. My only question is the size limitation given to developers who want to release on the e-shop. Hopefully it isn't a paltry number in the megabytes range like it was for the Wii, restricting devs to cut back/scale down certain features and aspects. If they had a much larger file size cap, even around 500MB, I could see a LOT more being done.
If publishers are willing
it is defiantly out of the megabyte field for retail games. I know Tekken Tag 2 is around 16 gig or so, cannot speak for eshop only titles though but I would like to think Nintendo did learn lesssons
Well the Wii retail games weren't limited to the MB range either; you even saw the occasional game needing a dual layer disk because of how large it was. But When Team Meat wanted to release Super Meat Boy on the e-shop, they ultimately decided not to because of the low file size cap (40MB, iirc); they had to scale back too many things, and even then it still wasnt enough.
patch for free?,cool!
This policy needs to be on the 3DS as well