Nintendo Reveals New Partnerships and First Indie Games Coming to Nintendo eShop on Nintendo Switch

SWITCH_IndieGraphic.jpg

The Nintendo Switch system launches on March 3, and people can expect an exciting lineup of games on Nintendo eShop for day one and beyond. Nintendo has been working closely with independent publishers and developers to deliver a steady flow of unique and original experiences to Nintendo eShop.

More than 60 quality indie games are confirmed for Nintendo Switch this year alone, and many games take advantage of unique Nintendo Switch features, including multiple play modes (TV mode, handheld mode, tabletop mode), flexible control options, local and online multiplayer* and innovative JoyCon functionality like HD rumble. In a Nindies Showcase video, Nintendo highlighted some of these games that are in development.

“Our Nindies Showcase gives fans a taste of some of the great content on its way to Nintendo eShop,” said Steve Singer, Nintendo of America’s Vice President of Publisher and Developer Relations. “We’re working with both mainstream and independent developers to make Nintendo Switch the destination for entertaining games and experiences.”

To view the Nindies Showcase video in its entirety, visit http://live.nintendo.com/



Along with Nintendo Switch exclusives and timed exclusives, some of the highlights revealed in the video include:

  • Runner3 from Choice Provisions: Runner3 continues the joyous adventures of CommanderVideo from BIT.TRIP RUNNERand Runner2. Players will encounter quests, branching paths, item shops, new Retro Challenges, new character moves, new dance moves and a roster of characters that somehow manages to rival the strangeness of Runner2. The game is scheduled to launch exclusively for Nintendo Switch this fall.
  • SteamWorld Dig 2 from Image & Form Games: In the sequel to the award-winning original, you must dig deep, gain riches and explore an underworld riddled with danger. The game is scheduled to launch this summer.
  • Yooka Laylee from Team 17 and Playtonic Games: Explore huge, beautiful worlds, meet an unforgettable cast of characters and horde a vault-load of shiny collectibles as buddy-duo Yooka (the green one) and Laylee (the wisecracking bat with the big nose). The buddy-duo platformer is coming to Nintendo Switch soon, with multiplayer functionality perfect for the system.
  • Blaster Master Zero from Inti Creates: The same elements that made the original Blaster Master a hit are back, including side-scrolling vehicular combat, top-down adventuring and a huge sci-fi landscape, in addition to a host of new and improved gameplay systems. The game includes a two-player mode and will have numerous character cameos coming soon. Blaster Master Zero launches exclusively on both Nintendo Switch and the Nintendo 3DS family systems on March 9.
  • Pocket Rumble from Chucklefish Games and Cardboard Robot Games: This deep 2D fighter makes players want to throw down, anywhere, anytime. The battles get even more intense with the inclusion of HD rumble: When players get hit by a weak attack, it’ll feel very different from getting rocked by a strong one. The game is scheduled to launch as a console exclusive for Nintendo Switch in March.
  • Flipping Death from Zoink Games: Welcome to Flatwood Peaks, a small whimsical town with a problem – Death is on vacation. Play as Penny and help the ghosts with their peculiar problems on The Otherside. This puzzling adventure game is scheduled to come to Nintendo Switch later this year.
  • Mr. Shifty from tinyBuild and Team Shifty: Shift through bullets, and master lightning-fast takedowns in a new kind of action game. Mr. Shifty follows a teleportation-fueled heist to break into the world’s most secure facility. Shift through walls, through bullets, cover huge distances and be everywhere at once. One shot kills. Survive on skills. HD rumble allows players to feel every punch, shot and crash. The game is scheduled to launch first on Nintendo Switch this April.
  • Wargroove from Chucklefish Games: This turn-based strategy game offers local and online matches for one to four players. The game is scheduled to launch later this year.
  • Stardew Valley from Chucklefish Games and ConcernedApe: Nintendo Switch will be the first console to support the game’s new multiplayer feature. The open-ended, country-life RPG is scheduled to launch this summer.
  • Shakedown Hawaii from vBlank: This 16-bit spiritual successor to Retro City Rampage aims to be twice as good with twice the bits. From the boardroom to the streets, Shakedown Hawaii parodies big business and the white collar crimes that go alongside. Build your empire, monopolize the markets and collaterally re-zone the island’s destructible sandbox. It’s scheduled to launch first on Nintendo Switch this April.
  • Graceful Explosion Machine from Vertex Pop: Skillfully pilot the advanced Graceful Explosion Machine (GEM) fighter while blasting swarms of crystalline enemies with your ludicrously overpowered quad-weapon array. This side-scrolling arcade shooter features HD rumble support, which means players will really be able to feel those machines explode. The game is scheduled to launch first on Nintendo Switch this April.
  • Tumbleseed from aeiowu: A small seed heads up a mountain to save his home in this physics-based game. More than 30 unique upgrades help the seed overcome challenges and enemies. HD rumble means players will feel seeds traversing across the screen. The game is scheduled to launch on Nintendo Switch this spring.
  • Overcooked: Special Edition from Team 17 and Ghost Town Games: In Overcooked, players must journey through a variety of cruel and unusual kitchens on their quest to become master chefs capable of conquering an ancient edible evil which plagues the land. Play solo or engage in classic, chaotic couch co-op for up to four players in both co-operative and competitive challenge modes. The special edition features the original game, plus all of the DLC. HD rumble integration means they can feel every chop through a tomato and the slosh of soup in a pot. Overcooked: Special Edition is coming later this year.
  • The Escapists 2 from Team 17 and Mouldy Toof: The sequel to the hugely popular prison escape series supports drop-in/drop-out co-op for up to four players (additional accessories are required for multiplayer modes, and are sold separately). Players can tie together knotted sheets and use them to climb down high windows in new multi-level prisons, and find other new ways to make a break for freedom. The Escapists 2 is coming later this year.
  • GoNNER from Raw Fury and Art in Heart: GoNNER is a tough-as-hell, score-based, procedurally generated platformer with roguelike elements. GoNNER is also a story about friendship between Ikk, Death and a space whale named Sally. You will die. A lot. The console version of the game launches first on Nintendo Switch with additional content tailor-made for the system later this year.
  • Kingdom: Two Crowns from Raw Fury and Noio: In Kingdom: Two Crowns, attend to your domain, border to border, or venture into the wild to discover its wonders and threats. First revealed today, two players can come together in co-op mode to rule a kingdom. Their choices bring hope or despair to their subjects. The game is scheduled to launch later this year.
  • Dandara from Raw Fury and Long Hat House: Dandara has awoken to reshape the world. In this strange world of quirky characters, nothing is at it seems. In this bizarre, gravity-bending world with hidden beauty, it’s up to Dandara, jumping from surface to surface, to restore order and direct a directionless world. The game is scheduled to launch on Nintendo Switch this summer with exclusive features and functionality, including HD rumble support.
To access Nintendo eShop, a system update that will be available on launch day is required. The system update downloads in the background, is designed to install quickly and doesn’t disrupt gameplay.
 

ehnoah

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Well even Eshop games make it not worth to buy one unless you are Mega Zelda Fan and want play in best possible Graphic. Most forget it also release for WII U :D

I guess Winter 2017 will be a good month for Switch.
 

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I won't lie: this is a seriously good line-up all of the sudden. Perhaps I'll even purchase a switch at some point. :)

What I don't get is why nintendo only releases this info right now. I get that they want to showcase their own games first, but that only managed to make the console look like it wouldn't have any variety. Now I think this thing may not be dead on arrival quite yet...

While I don't agree to the critics, I get where they get that idea from: most (if not all) titles look like they could easily run well for the wiiu, wii or gamecube. The switch really has to play out its portability and easy multiplayer options to make a chance. And that might just be: if they can get children to bring their switch to school to play rounds of <insert game> with their friends in the school yard, they'll have the best sort of advertisement on their hands. And I get the impression that the indie developers know this even better than nintendo themselves (I mean...it's not like stardew valley had people thinking "I wish there was local multiplayer on this game" ;) ).
 

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This is a nice line up of indies, however, indies will not convince me to buy any console in the world, as they are usually to be found in other platforms too, much in the same way for multiplat AAA titles. Playing on the go is an added bonus obviously, if you care about that. My major problem with too many indies though is that the amount of time i have on my hands is not even enough to cover my retro backlog, let alone my modern backlog. So i can only allocate time for the really stunning of indie games, if that at all.

I still think nintendo should be RUNNING with their ass on fire to attract big releases though, hopefully showing this does not mean this is the only thing they are focusing on!
 

Spider_Man

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buy a new console..... only got indy games to play.

Naaaa if i want a device to play indie games, ill stick to my mobile, which its games are free.
 
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wow SHAKEDOWN HAWAII hype triggered...

nintendo cant show real third party AAA companies that support them so they show us the indies...?

--------------------- MERGED ---------------------------

buy a new console..... only got indy games to play.

Naaaa if i want a device to play indie games, ill stick to my mobile, which its games are free.
"games"

--------------------- MERGED ---------------------------

that whole list is shit except for Yooka Laylee
did you even see shakedown hawaii? even if its half as good as retro city rampage - it will be great!
 
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Redhorse

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I can see from responses already that many are going to reference Fire Emblem when seeing WarGroove, instead of Advance Wars, which it more closely resembles IMO in both graphics and ability to create maps, just in general. I'm psyched (and sold) /I'm easy... and cheap

also I think this lineup shows promise if nothing else.
 

thorasgar

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But why should I buy them on a console with probably inflated prices when I can get most if not all on them on pc cheaper?
If you say portability, let me just tell you something: two-three hour battery life, depending on how much the game eats it.
Portable my ass.
It's called a powerbank. If I am leaving to house for more than a couple of hours I always have one in my bag. They are kind of standard these days for those of us with multiple devices on the go.

Granted Nintendo has done a really shitty job of giving us specs for the proper selection of one, but an extra pound of weight in my bag will keep me powered all day for whatever I want to do. Sure they could have put a huge heavy ass battery in the thing so we could get 12 hours of AAA play time, but who wants to hold that for 12 hours?
 
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It's called a powerbank. If I am leaving to house for more than a couple of hours I always have one in my bag. They are kind of standard these days for those of us with multiple devices on the go.

Granted Nintendo has done a really shitty job of giving us specs for the proper selection of one, but an extra pound of weight in my bag will keep me powered all day for whatever I want to do. Sure they could have put a huge heavy ass battery in the thing so we could get 12 hours of AAA play time, but who wants to hold that for 12 hours?

i wana know if regular power banks that works with iphones could charge the Switch properly and also the usb-c cable if any brand will do. Other than that, i can't wait!! come March 3 already!!
 

Ev1l0rd

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And?

Indie games shouldn't be 60. Especially cave story and such
I'm inclined to disagree. An Indie game can be any price IMO. The game just has to live up to the price.

As a good example, on Steam, TBOI (an indie) is currently 35$. It's quite a bit above the usual price for indies (10-15$). Does that mean the game is not an indie? No. It's still an indie.

While I wont argue that games like NMS dont deserve the 60$ price tag, I would not object to an indie being 60$ if the amount of content is justifiable for that price tag.
 
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thorasgar

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i wana know if regular power banks that works with iphones could charge the Switch properly and also the usb-c cable if any brand will do. Other than that, i can't wait!! come March 3 already!!
No and no. I think the evidence is mounting that a standard 5V 2.1A powerbank is insufficient to charge the Switch efficiently and quickly. 15V 2-3A powerbanks exist but the selection is narrow and have not been fully tested with the Switch yet.

Any old shitty USB C cable will not do for the Switch or any of your electronic devices you care about. USB C is a much different animal and quality and adhering to specs makes a difference.
 
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While I wont argue that games like NMS dont deserve the 60$ price tag, I would not object to an indie being 60$ if the amount of content is justifiable for that price tag.
Actually, I wouldn't be surprised if NMS was a concrete reason many people suddenly got very wary about the price of indie games. It's an isolated incident, but the game was so popular that it's possibly affected that paranoia more than necessary.
 

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No and no. I think the evidence is mounting that a standard 5V 2.1A powerbank is insufficient to charge the Switch efficiently and quickly. 15V 2-3A powerbanks exist but the selection is narrow and have not been fully tested with the Switch yet.

Any old shitty USB C cable will not do for the Switch or any of your electronic devices you care about. USB C is a much different animal and quality and adhering to specs makes a difference.

im afraid of that..that's why im holding back on purchasing cables and powerbanks for now but man i wana have them all, the needed accessories on day one.. :sad:
 

jt_1258

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No and no. I think the evidence is mounting that a standard 5V 2.1A powerbank is insufficient to charge the Switch efficiently and quickly. 15V 2-3A powerbanks exist but the selection is narrow and have not been fully tested with the Switch yet.

Any old shitty USB C cable will not do for the Switch or any of your electronic devices you care about. USB C is a much different animal and quality and adhering to specs makes a difference.
im afraid of that..that's why im holding back on purchasing cables and powerbanks for now but man i wana have them all, the needed accessories on day one.. :sad:
If your intrested it has some details theve found out about this topic
 
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thorasgar

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If your intrested it has some details theve found out about this topic
Oh yeah, I have seen that. Don't really trust the opinions of people who take $30 USB chargers and twirl them around in the air like a life guard whistle and then drop them on the floor.
 
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I'm inclined to disagree. An Indie game can be any price IMO. The game just has to live up to the price.

As a good example, on Steam, TBOI (an indie) is currently 35$. It's quite a bit above the usual price for indies (10-15$). Does that mean the game is not an indie? No. It's still an indie.

While I wont argue that games like NMS dont deserve the 60$ price tag, I would not object to an indie being 60$ if the amount of content is justifiable for that price tag.
Yeah kinda should of elaborated in my last post. I agree with you.
 

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