If you run Nintendo 64 games on a hacked Wii using an emulator most of them are going to run quite badly. But Virtual Console Nintendo 64 games run okay. Problem is, not every Nintendo 64 game was ported to Wiiware and some games do need the expansion pack.
Good news is, not only there is a injector to turn N64 roms into Wiimare, made by saulfabreg (https://saulfabreg-wiivc.blogspot.com/), but he is working on making N64 wiiware that can run with an extra 4 mb (expansion pack simulation) on it based in aglab2 (https://github.com/aglab2/) work on Mario 64 romhack injections. So maybe soon we can get some compatible games get those tasty extra delicious 4 MB of Ram more.
Expansion Pack for Nintendo 64 Wiiware:
https://gbatemp.net/threads/n64-expansion-pak-emulation-on-wii-vc-8-mb-of-ram-on-n64-vc.584066/
Loading N64 roms as Virtual Console Wiiware:
https://gbatemp.net/threads/help-fi...the-home-button-on-bomberman-hero-wad.572904/
Useful tool made by DerPlayer and@maciek12305 to fix N64 roms for using them on Wii VC
https://gbatemp.net/download/n64-standalone-wii-emulator-rom-fixer-n64-wii-romfixer.37048/
Tutorial here:
https://gbatemp.net/threads/virtual-console-nintendo-64-n64-wii-vc-injection-tutorial.556159/
I recommend making a NAND backup and running the Games in an emunand to make harder to brick your Wii doing any of this, because better safe than sorry.
Eventually a method to both load most Nintendo 64 games as Virtual Console Wiiware and add (or not) the expansion pack may get automated, but not any time soon.
Just thought this should get more attention, that's it.
Edit: And of course as Wiiware has a size limit of 32 mb, so either some games will have to be cut in pieces or there is no way this will work on the biggest Nintendo 64 games.
Edit2:
Edit3: Pokemon Stadium 1 and 2 is a lost cause, just run them on an emulator instead, please. Pokémon Stadium 1 is injectable but sound doesn't work and you cannot save. And you need to save to store the Pokemon you get as rewards, like Eevee and Mewtwo and to unlock the "extra" mode. And attempts so far of injecting Pokemon Stadium 2 have been a disaster. Not to mention that while Pokemon Stadium 1 is beatable with just rental Pokemon, the second game isn't.
Good news is, not only there is a injector to turn N64 roms into Wiimare, made by saulfabreg (https://saulfabreg-wiivc.blogspot.com/), but he is working on making N64 wiiware that can run with an extra 4 mb (expansion pack simulation) on it based in aglab2 (https://github.com/aglab2/) work on Mario 64 romhack injections. So maybe soon we can get some compatible games get those tasty extra delicious 4 MB of Ram more.
Expansion Pack for Nintendo 64 Wiiware:
https://gbatemp.net/threads/n64-expansion-pak-emulation-on-wii-vc-8-mb-of-ram-on-n64-vc.584066/
Loading N64 roms as Virtual Console Wiiware:
https://gbatemp.net/threads/help-fi...the-home-button-on-bomberman-hero-wad.572904/
Useful tool made by DerPlayer and@maciek12305 to fix N64 roms for using them on Wii VC
https://gbatemp.net/download/n64-standalone-wii-emulator-rom-fixer-n64-wii-romfixer.37048/
Tutorial here:
https://gbatemp.net/threads/virtual-console-nintendo-64-n64-wii-vc-injection-tutorial.556159/
Oops sorry @Mantekilla, my tool for injecting N64 games to Wii VC games on romc format has a bug that doesn't pick up correctly N64 ROMs in *.z64. Sorry for that, I'm so surprised that nobody mentioned that bug! Please be patient when I solve this issue for you in my tool N64romc_iNJECT.exe and I will tell you the update in a next update of AIO Wii VC iNJECT Tools by me.
Okay @Mantekilla?
PD: But if you still want to inject the Pokémon Stadium on Bomberman Hero WAD, here's another solution:
Greetings
- Get my tools pack for injecting ROMs into VC WADs here in this link.
- Uncompress the contents and seek for the romc compressor (romc Compressor Type 1, NOT Type 0).
- Get your ROM, copy it and paste into romc folder
- Open CMD in the romc folder, the enter the following and press Enter: romc.exe e ROMNAME.z64 romc_ROMNAME.z64 - Example: romc.exe e PokemonStadium.z64 romc_PokemonStadium.z64
- Once finished compression, take the new ROM compressed in romc compression, copy it and paste it into your injector (Auto InjectuWAD or Devilken Injector). Also copy your WAD into the same folder of your injector that you will use.
- Inject your ROM by following this tutorial: https://gbatemp.net/threads/virtual-console-nintendo-64-n64-wii-vc-injection-tutorial.556159/
I recommend making a NAND backup and running the Games in an emunand to make harder to brick your Wii doing any of this, because better safe than sorry.
Eventually a method to both load most Nintendo 64 games as Virtual Console Wiiware and add (or not) the expansion pack may get automated, but not any time soon.
Just thought this should get more attention, that's it.
Edit: And of course as Wiiware has a size limit of 32 mb, so either some games will have to be cut in pieces or there is no way this will work on the biggest Nintendo 64 games.
Edit2:
Nintendo 64 games on Wii VC has a size limit, not of 40 MB, 43 MB nor 50 MB. he size limit of N64 ROM files of the game is just 32 MB, which is a very big disadvantage of N64 Wii VC injection.
Here's a small incomplete list of N64 games which size it's more than 32 MB:
Greetings
- Pokémon Stadium 2 (64 MB)
- Conker's Bad Fur Day (64 MB)
- Resident Evil 2 (64 MB)
- Dinosaur Planet (Leaked Proto/Beta builds) (64 MB)
- Many Super Mario 64 (SM64) hacks (48 MB - 64 MB) (some of them work if you follow aglab2's tutorial and tools for inject them)
Edit3: Pokemon Stadium 1 and 2 is a lost cause, just run them on an emulator instead, please. Pokémon Stadium 1 is injectable but sound doesn't work and you cannot save. And you need to save to store the Pokemon you get as rewards, like Eevee and Mewtwo and to unlock the "extra" mode. And attempts so far of injecting Pokemon Stadium 2 have been a disaster. Not to mention that while Pokemon Stadium 1 is beatable with just rental Pokemon, the second game isn't.
Last edited by raxadian,