I hope they don't go overboard with it. To be honest, I prefer to unlock characters and stages by using skill and beating hard challenges rather than spending money...
But seeing quite atrocious prices on the eShop, I don't really hope much.Hop2089 said:More sexy outfits for the girls in Senran Kagura, also maybe having the enemy characters being playable. Hopefully this will be cheap DLC and not be highway robbery like those in Live and in most regions of PSN (especially in the US seriously, expensive much).
Thanks for pointing that outyusuo said:What you forgot to quote is Iwata stated that none of the first party content would be charged for as DLC, what ever they release would be free as they feel charging customers would alienate them.
The paid for DLC would be for 3rd party games and would be entirely in the hands of the 3rd party on how much they would charge etc etc
Crimsonclaw111 said:I wonder if Nintendo can put out DLC as great as Rockstar does. As in, it's almost an entirely new game.
suprgamr232 said:Imagine all the DLC for SSB and Mario KartTons of Nintendo characters in both!
That's not really DLC since the content was already on the cart. You just downloaded a code online that unlocked it.Foxi4 said:How is this news? Nintendo had DLC's on the DS aswell (Solatorobo, 100 Classic Books and many others), in fact, even on the GBA to an extent (e-Reader Cards with bonus content, for example for Pokemon).
They have nothing to "catch up" on, they pioneered in the matter.
Slyakin said:Free first-party DLC? I'm already happy for this.
I don't think that any DLC from Nintendo would be bad. As for 3rd party...
Nintendo better limit the amount of DLC per game before Capcom abuses the system.
This image begs to differ.Foxi4 said:No. Capcom just releases the exact same game and adds "Turbo" to the title - they don't roll with DLC's.
SoulSnatcher said:Street Fighter II was followed by a series of updated versions, each refining the play mechanics, graphics, character roster and other aspects of the game. The first was Street Fighter II: Champion Edition, released for the arcades in 1992, which allowed players to control the four Grand Masters and same character matches. This was followed by Street Fighter II: Hyper Fighting during the same year, which increased the playing speed and gave some of the characters new special moves. Super Street Fighter II was released in 1993, which marked the change to the more advanced CP System II, allowing for fully revamped graphics and music, while introducing four new characters. Super Street Fighter II Turbo was released in 1994 and was the last of the Street Fighter II releases for the arcades, which introduced powered-up special moves called Super Combos and added a new hidden character.Foxi4 said:No. Capcom just releases the exact same game and adds "Turbo" to the title - they don't roll with DLC's.
This image begs to differ.
I see you didn't get the joke. Nevermind...
QUOTE
All five Street Fighter II games have ported to various platforms, both in individual releases and in compilations. There has also been exclusive home versions such as Hyper Street Fighter II (which was retroactively ported to the arcade) and Super Street Fighter II Turbo HD Remix.