Hacking Translation Nichijou Uchuujin English Translation - Looking for Help

colebob9

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Hi, I'm part of an ongoing project trying to translate Nichijou Uchuujin and need some help with the project as the project is mostly at a standstill and am somewhat at a loss for how to proceed with it, mainly with the tech / ROM hacking side of things. The project has been around since around 2018 and has gotten a good amount of the game translated, about 50% to 70% (hard to gauge for sure) and still have some people working at it occasionally, organized on our Discord server. We have a half-baked patch that was worked on previously to get English hacked into the game, but hasn't been worked on in years and is way over my head to work on myself, even after many long nights of tinkering with the PPSSPP disassembler and various other tools to deal with parts of the game, with not much success.

Writing this thread mainly to ask for help on getting some help or at least some guidance on how to keep this project going (and hopefully finished sometime). If anyone with the knowledge is willing to help with hacking English into the game, that would be a massive help!

We also need some help with translating the game from Japanese as well. I help host the website where most of the translation work takes place, so that people can easily work with the game's text without having to deal with any setup. That's linked in the Discord as well.

Any other advice would be appreciated! Thanks!
 
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  • KennieDaMeanie @ KennieDaMeanie:
    Werid it's morning I was talking about roosters
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  • Coto @ Coto:
    though what the poster at http://harmful.cat-v.org/software/java said is true about Java, it isn't so much about C++, C# while preferring C over it. I doubt he'd write a network stack in linux, port a SQL server in C and a mail client if it was a senior C/C++ paid job. You don't even need to care about pointers in C++ if you don't use them and instead use the OOP classes, such as an object reference, which is safer because it guarantees object heritage (Inheritance) which eliminates the need of a garbage collector. Typical use case of this is to use push/pop operators over a vector array, where you don't even need malloc. (it's used internally, yes, but by going the inheritance way you let the C++ to handle it for you)
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  • Coto @ Coto:
    C# is a whole new thing, and it's built around the idea of removing all the C bits in the C++ implementation, so what you get is an entire OOP language without backwards compatibility.
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  • The Real Jdbye @ The Real Jdbye:
    it's more like java than C++ imo
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  • KennieDaMeanie @ KennieDaMeanie:
    So C#$&+ sounds like a decent community
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  • The Real Jdbye @ The Real Jdbye:
    the meme box appears to be borked
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  • The Real Jdbye @ The Real Jdbye:
    there haven't been new posts in meme box in multiple days despite posts in the thread receiving plenty of likes
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  • Veho @ Veho:
    The new forum software did cause some issues with the maymaybox, I remember hearing somewhere.
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  • Veho @ Veho:
    I thought that was solved.
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  • KennieDaMeanie @ KennieDaMeanie:
    On the phone with att wish me luck
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  • SG854 @ SG854:
    Why do you love?
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  • KennieDaMeanie @ KennieDaMeanie:
    20 minutes still play jump around with att
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  • KennieDaMeanie @ KennieDaMeanie:
    Another 8 minute transfer yay
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  • Veho @ Veho:
    PLEASE HOLD. YOUR CALL IS VERY IMPORTANT TO US. PLEASE CONTINUE TO HOLD.
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  • ClancyDaEnlightened @ ClancyDaEnlightened:
    in other words *please hang up*
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  • ClancyDaEnlightened @ ClancyDaEnlightened:
    stop bitching on the phone
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  • Coto @ Coto:
    http://harmful.cat-v.org/software/OO_programming/ <- OOP allows a generic build to scale approach to solve problems. And compatibility. In my experience an API/Shared Libraries by being encapsulated, is less likely to get optimized/destroyed by the compiler, specifically in embedded platforms.
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  • Coto @ Coto:
    No doubt it will be slower, but if you can and have the resources to hand-optimize away the code
    , do it.
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  • KennieDaMeanie @ KennieDaMeanie:
    If you dont bitch nothing will get done correctly
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  • Coto @ Coto:
    Also allows to separate pieces in components: Init, update, destroy, which enables the whole program to be inheritable. If you're creating a first person shooter, and want to add multiplayer, you will have to use OOP regardless.
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  • Coto @ Coto:
    and forget about memory management
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  • Psionic Roshambo @ Psionic Roshambo:
    I remember when you had to write your code exactly or things would just break instantly lol 48K was all you had on an Apple IIe and that was with added RAM ai think... Forgot so much over the years lol
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  • Psionic Roshambo @ Psionic Roshambo:
    Back when Apple included a programming manual in the box...
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  • Coto @ Coto:
    yeah, psi gets it. Imagine building a 3D game and the compiler/linker breaks your code because you didn't order the data in a certain way
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    Coto @ Coto: yeah, psi gets it. Imagine building a 3D game and the compiler/linker breaks your code because...