New SuperCard DS(ONE) Info and Photos! *Update*

ancient_imhotep

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Thanks for all the positive comments guys.

I have just found a spare 5 mins and checked the contents of the Firmware section of the SCDS for a Database of saves, and I cannot see anything which stands out as being a database unless there is a hidden file I cannot see.

The only thing that may help on this is the fact that the SCDS OS lists the ROM number in the File Info tab, although I am not sure if this is possible to get from the ROM itself... Anyone know if this is possible or if this info must be from a database of some kind?

Hanafuda, the fit is really nice - it is not tight so it slides in nicely just like a real DS game and is also not too loose that it will fall out. The ejecting on the SCDS is just like a normal cart too, however if you try to eject the SCDS from one side it struggles a bit - solution is to make sure you are pushing the centre of the cart to eject it (common sense I think)..

More updates in about 4 hours time.

Cheers,

Ancient_Imhotep.

P.S. - I am just using the default cluster size and running at 3x as I have a Kingston 512MB card at the moment. Hopefully I will have a Sandisk 2GB card tomorrow, just waiting for confirmation of it to arrive.

Animal Crossing will be tested as it was a game requested earlier.
 

digital_sin

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Ancient imhotep, thanks for the preview!

which is considered to be a higher speed? 1x or 5x? (for acekard lower number means higher speed and the max speed was 3 i think)
 

ancient_imhotep

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Digital_Sin - I am not sure on which is classed as higher, but I am going to assume 5x. Will see if I can figure it out for sure.

Kosmo - I have not tested battery life yet, but will do if someone can suggest the best way to do this as I am not sure what would be best.

Cheers,

Ancient_Imhotep
 

sarah99

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Thanks for all the positive comments guys.

I have just found a spare 5 mins and checked the contents of the Firmware section of the SCDS for a Database of saves, and I cannot see anything which stands out as being a database unless there is a hidden file I cannot see.

The only thing that may help on this is the fact that the SCDS OS lists the ROM number in the File Info tab, although I am not sure if this is possible to get from the ROM itself... Anyone know if this is possible or if this info must be from a database of some kind?

Here is a typical rom header using dslazy

Header information:
0x00 Game title ARTHUR
0x0C Game code A2MP (NTR-A2MP-EUR)
0x10 Maker code 70 (Infogrames)

as far as I know no actual rom number is contained in the rom, so it looks like there is a list hidden somewhere in the OS. The x9 has a list in it's operating system, you can edit the rom number to anything you like as i doesn't use it, just the game codes (ie A2MP)
 

ancient_imhotep

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Pikachu & Sarah - Thanks for the info. You have confirmed what I thought about the ROM no. not being in the ROM. So there is either a list or it is picking up the ROM number from the filename (I have all my ROMs managed by software and it renames them to the correct names with the ROM number at the beginning), but I can check this by taking a ROM without the ROM number in the name.

SynGamer - I have not tested the Opera browser yet, but will try and have a look at it some point in the next few days.

ahsan - I got my SCDS from supercardstore.com, who I must say are a pleasure to do business with. They were quick to answer questions on the phone and delivered it by Special Delivery. I believe that they are due more next week if you want to order one, they are taking backorders at the moment.

Looks like I will have lots to test tonight, maybe a very late night.

Cheers,

Ancient_Imhotep.
 

sarah99

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I got my SCDS from supercardstore.com, who I must say are a pleasure to do business with. They were quick to answer questions on the phone and delivered it by Special Delivery.

Me too, but I was a bit too tight to pay for Special D, so am waiting on the Post Office "Xmas special" 3 days for first class delivery.
 

kakawerk

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Hi all the rom number appears only when it is a unpatched dump if it runs thru the patcher it will become unknown.
Tony Hawk downhill jam runs only if patched with 2.57 for those interested.
However PoR has the same problems as the MiniSD version.. will try will fat32 and see if it helps. Maybe its my toshiba microsd problem.
 

kersplatty

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yeeeaa i just ordered mine from supercardstore but it isnt going to be delivered until 29th of december because of backorders, i have ordered it with a kingston 1gb what speed will i have to bump it upto in the fw menu and also how can i find out what save sizes my games require? thanks in advance
smile.gif
 

peepoop

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Ancient

Thanks so much for posting here. This is great info.

Here's my question.

It looks like you've been using clean dumps so far, and that doing so requires you to power-off, then power-on your DS to actually save the contents of the memory.

Let's say you patch your roms with the Windows software. If you do this, do you still need to power-off, then on? Or will patching enable the 'instant' saving that all other supercards have used in the past?
 

bsbsbs

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when you have the time can you test download play and see if it works when an unflashed ds is downloading from the DS with the SCDS?
thanks
 

ancient_imhotep

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Hi all the rom number appears only when it is a unpatched dump if it runs thru the patcher it will become unknown.
Tony Hawk downhill jam runs only if patched with 2.57 for those interested.
However PoR has the same problems as the MiniSD version.. will try will fat32 and see if it helps. Maybe its my toshiba microsd problem.

The bit about Tony Hawks Downhill Jam is completely wrong.... I have it running just fine without any patching, just a clean ROM copied to the MicroSD.

And it saves fully without problems.

Cheers,

Ancient_imhotep
 

ancient_imhotep

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Ancient

Thanks so much for posting here. This is great info.

Here's my question.

It looks like you've been using clean dumps so far, and that doing so requires you to power-off, then power-on your DS to actually save the contents of the memory.

Let's say you patch your roms with the Windows software. If you do this, do you still need to power-off, then on? Or will patching enable the 'instant' saving that all other supercards have used in the past?

The patching allows the instant save just like with normal SC.

Cheers,

Ancient_Imhotep
 

ancient_imhotep

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The only reason was the fact that my very first flash cart was a SC Lite (I am fairly new to all this) and I have had no problems with it and found it an absolute joy to use.

So I assumed that the SCDS would be the same.... I hope so anyway.

Cheers,

A.I.
 
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