Hacking New Super Mario Bros. Wii

lightyear

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kongsnutz said:
Xuphor said:
wiifan's post brings bakc my original idea on the other thread. could this really be a demo kiosk version that the game retailer sold as a retail copy to kongznutz?


HAHAHAHA no, not one chance.

I have been playing this retail copy for ages , 3 hours at a time at some points.
It doesn't hang or anything, i have no idea what that .arc file is on about, and strangely can't find that in the same file using HEX.

I'm calling that a FAKE till i can see it myself
How's this for proof? I just found it too!!!

1zp2m1x.png
 

kongsnutz

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Sorry for doubting, yes that text is in the .arc

It's deff not a e3 kiosk demo at all though since im many many hours into the game and all teh level data is in the ISO.

The text is probably left over from E3 demo which would have been cut from teh full game
 

raidkridley

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okay, I'm trying not to be a troll -- but I'm just wondering if there is a slight possibility that a backup copy of NSMBW will ever be able to be run on a softmodded wii through Neogamma R7?


if so, I can wait, but I just want to know if this will be possible
 

rickz0rz

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lightyear said:
kongsnutz said:
Xuphor said:
wiifan's post brings bakc my original idea on the other thread. could this really be a demo kiosk version that the game retailer sold as a retail copy to kongznutz?


HAHAHAHA no, not one chance.

I have been playing this retail copy for ages , 3 hours at a time at some points.
It doesn't hang or anything, i have no idea what that .arc file is on about, and strangely can't find that in the same file using HEX.

I'm calling that a FAKE till i can see it myself
How's this for proof? I just found it too!!!

1zp2m1x.png

They probably use the same executable file or resources for the kiosk or demo versions of the game, and have a file or setting somewhere that triggers demo mode on.

Seen this before, nothing new, everyone continue on normally.
 

Xuphor

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rizz - we've all already gotten that. it's left over from the e3 demo version, but just isn't used in the full version.
 

kongsnutz

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My newest guess is:

When played on a modified wii, like the ones at E3 , it only runs for 10mins and thinks its a demo unit.

This would also explain some other things, like why it just errors, because the code for displaying that message isnt in the retail copy still but it probably does checks to see what it's running on

So i thin this is an unintentional copy protection by nintendo ( a fluke)
 

lightyear

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kongsnutz said:
My newest guess is:

When played on a modified wii, like the ones at E3 , it only runs for 10mins and thinks its a demo unit.

This would also explain some other things, like why it just errors, because the code for displaying that message isnt in the retail copy still but it probably does checks to see what it's running on

So i thin this is an unintentional copy protection by nintendo ( a fluke)
Wouldn't that be some sh!t....ninty just so happens to stumble onto their best protection yet....wouldn't surprise me though, knowing their track record for the opposite polar end of piracy deterrents
tongue.gif
 

dlf

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There fluke is (IMO) causing a "mass" panic on the internet.
laugh.gif
The 12th (I think) is the first release of the actual game (Street date wise)? . . . On a different matter, what programs would I need (besides Wii Scrubber) to see what you all can see inside the(se) games? --- You can PM me as to not detract from this topic.
 

PainToad

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kongsnutz said:
My newest guess is:

When played on a modified wii, like the ones at E3 , it only runs for 10mins and thinks its a demo unit.

This would also explain some other things, like why it just errors, because the code for displaying that message isnt in the retail copy still but it probably does checks to see what it's running on

So i thin this is an unintentional copy protection by nintendo ( a fluke)
Probably 100% incorrect, but that makes the most sense out of all the ones I've read so far.
 

rickz0rz

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kongsnutz said:
My newest guess is:

When played on a modified wii, like the ones at E3 , it only runs for 10mins and thinks its a demo unit.

This would also explain some other things, like why it just errors, because the code for displaying that message isnt in the retail copy still but it probably does checks to see what it's running on

So i thin this is an unintentional copy protection by nintendo ( a fluke)

Either way, someone needs to figure out a way to run the game with a debugger to trace the offending code down.
tongue.gif


It'd be funny if that was it, but something in me just thinks that it doesn't jive...
 

lightyear

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dlf said:
There fluke is (IMO) causing a "mass" panic on the internet.
laugh.gif
The 12th (I think) is the first release of the actual game (Street date wise)? . . . On a different matter, what programs would I need (besides Wii Scrubber) to see what you all can see inside the(se) games? --- You can PM me as to not detract from this topic.
Trucha signer, NSMB.iso & a hex editor
wink.gif
 

sbanting

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One problem to that theory is that it doesn't get as far as 10 mins into the game, usually crashing either at the end of 1-1 or in 1-2. Well for me at least, not had it crash in 1-1 only at the end when mario says his line.
 

Tagg7

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Unless the game was completed back in June, the E3 kiosks had an entirely different build of the game. Even if the game was done (highly likely considering Nintendo's odd release schedule), I don't see why they would make code telling people to remove the disc (when the console itself is locked away).
 

kingant

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Mm.. the first release of SMG wasn't a Kiosk Demo (10 min limted)? and when someone tried it on a modded wii it worked like retail disc?..
 

TrolleyDave

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I highly doubt it's anything to do with the kiosk demo stuff. When compiling you can just set a switch that tells it to compile a demo version or a full version. I doubt Nintendo are sloppy enough to ship it out for repro in demo mode. And if it was the demo code then the "You can play for 10 mins" message would pop up on everyones screen when they started the game.
 
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