New Super Mario Bros U Recreation Project for DS

Discussion in 'NDS - ROM Hacking and Translations' started by JacobKibben, Dec 30, 2012.

  1. JacobKibben
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    JacobKibben Yoshi scared...

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    Hello everybody, after I realized that programing and recreating NSMBU was to difficult on the Wii version, I trashed the project and moved on to DS, because I know from experience that hacking NSMB DS is much easier. Wish me luck!
     
  2. Skixy

    Skixy Fight me.

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    Away from you.
    Good luck, are you certain you will be able to do this?
    Pics if there are any?
     
  3. JacobKibben
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    I just started working on it, but in a while i'll post my custom grassland tileset i'm working, and if I can figure out how to i'll get screenshots from NSMBe.
     
  4. JacobKibben
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    Never mind...
     

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  5. Skixy

    Skixy Fight me.

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    Away from you.
    T
    Tbh, that doesn't look half bad. Good luck.
     
  6. JacobKibben
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    Actually, i'm sorry... Should have tested it before posting. Turned out to be a complete fail. I'm now trying again.
     
  7. Skixy

    Skixy Fight me.

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    Away from you.
    Screw up in-game, aye?
     
  8. JacobKibben
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    JacobKibben Yoshi scared...

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    Yeah. Most of it worked but the slopes were a screwed up. I tryed playing with the slope control feature in NSMBe but with no luck I have to remake it.
     
  9. MarioFanatic64

    MarioFanatic64 The guy who does things

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    I can help map the tile behaviours properly if you like. Send me the link to your tileset via PM.
     
  10. JacobKibben
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    okay
     
  11. JacobKibben
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    uploading tileset...
     
  12. JacobKibben
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    JacobKibben Yoshi scared...

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    Here you go, mariofanatic64.

    1.png
     
  13. MarioFanatic64

    MarioFanatic64 The guy who does things

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    I'll see what I can do. ;)
    But you might have to wait a while, I've got some things to do today first. But I will get it done for you.
     
  14. JacobKibben
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    JacobKibben Yoshi scared...

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    thanks
     
  15. MarioFanatic64

    MarioFanatic64 The guy who does things

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    The long slopes are too long. NSMBDS can have a maximum slope length of 4 blocks, and the one you have stretches out to 8 blocks.

    You might not be able to remake NSMBU in NSMBDS.
     
  16. JacobKibben
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    hmm, I may be able to modify the layout of the slopes to correctly work... Thank's for the help!
     
  17. ComeTurismO

    ComeTurismO CTO

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    Hmm, nice idea, and nice effort.
     
  18. pionki4568

    pionki4568 Member

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    Can I join your team ? I think i can help you :yaynds:
     
  19. SKJmin

    SKJmin Alpha And Omega

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    Not to perform any offence, but you really should work on a Wii/U based iso instead of DS rom...
    It is impossible to create those courses on DS, not even the half, since you can't animate so much as in those games...
    Especially Yoshi, the flying/highing jump items...
    I won't start with the "high amount of enemies" you can set in NSMB...
    There are not even 15 different enemies... The newer games have maybe 3 times more :)

    I remember Spenstar, he tried to create a Super Mario World hack...
    It looked insanly awesome to be honest, he cancelled because of this community.

    To many were for "no Yoshi/No Feather -> boring" .... very sad!
    It had great potential!

    However, enough written, good luck :)
    When you need some help, you can contact me too ;) [testing only]

    Edit:\ NOTE: Any images would be nice...

    Have a nice day!
    ~SKJmin
     
  20. buyme83
    This message by buyme83 has been removed from public view by FIX94, Jan 1, 2013.
    Jan 1, 2013