New study by "Video Game History Foundation" reveals more than 86% of classic video games are unavailable in the US
The results obtained in the study for the US; which goes into great detail going all the way back in 1960, going through each of the video game generations up to 2009, and how much of their library has been preserved or is available to any extend in the modern day, has shown that overall a minuscule 13% of all classic video games up to that date are currently available in some form in the modern day. To make matters worse, their study revealed that no video game generation has even surpassed the 20% mark when it comes to availability.
Availability rate of historical games, by period, between 1960 and 2009. (n = 1500, ±2.5%, 95% CI)
The goal of this study is expand the exceptions that libraries and organizations focused on preservation get, which for some reason seem to be heavily limited compared to other media, like movies, books and music, and while the US Copyright Office claims that the industry already does enough to preserve the games, the study shows quite the contrary, with absolutely no sign of it getting better to any extend.
The study brings up this important facts about gaming preservation:
- 87% of classic games are not in release, and are considered critically endangered
- Availability is low across every platform and time period tracked in the study
- Libraries and archives can digitally preserve, but not digitally share video games, and can provide on-premises access only
- Libraries and archives are allowed to digitally share other media types, such as books, film, and audio, and are not restricted to on-premises access
- The Entertainment Software Association, the video game industry’s lobbying group, has consistently fought against expanding video game preservation within libraries and archives
Video Game History Foundation Study