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There's a quite complete list of SNES games with special chips at the Pocketheaven Wiki, that's not what I would call "most roms", considering there were about 900 unique SNES games (and a complete GoodSNES set, with language dupes and bad dumps, has 11337 ROMs, last time I checked). Back in the days there *were* a lot of problems with N64 games having different chips in them - but they were all emulated by copiers by the end of the N64 era, IIRC (never was really interested in N64 stuff), so it shouldn't be a problem to emulate them in a Microcontroller or a FPGA today.And guys keep in mind that their project to make it compatible with SNES, N64 etc. is bound to fail because on the original carts(expecially the Snes ones) there where special chips that are required in order to play certain games(a lot of them). Just dragging a rom in there won't do much, because it's not like we are using an emulator, that can emulate all those different chips, we are talking of the real hardware.
Most ROMs simply won't work.
Wait...
It has Nintendo 64 support? As in I could play Ocarina of Time on my DS? Or am I reading it wrong?
This way you're not forced to pay for the expensive and necessary NOR flash memory for every console's adapter you wish to purchase.jumpman17 said:Why they don't just make an SD slot on the N64 card, I don't know. Oh wait, yes I do, this way they can sell twice as many products.
And guys keep in mind that their project to make it compatible with SNES, N64 etc. is bound to fail because on the original carts(expecially the Snes ones) there where special chips that are required in order to play certain games(a lot of them). Just dragging a rom in there won't do much, because it's not like we are using an emulator, that can emulate all those different chips, we are talking of the real hardware.
Most ROMs simply won't work.
There's a quite complete list of SNES games with special chips at the Pocketheaven Wiki, that's not what I would call "most roms", considering there were about 900 unique SNES games (and a complete GoodSNES set, with language dupes and bad dumps, has 11337 ROMs, last time I checked). Back in the days there *were* a lot of problems with N64 games having different chips in them - but they were all emulated by copiers by the end of the N64 era, IIRC (never was really interested in N64 stuff), so it shouldn't be a problem to emulate them in a Microcontroller or a FPGA today.
N64, Megadrive and SNES are all fairly well documented, I expect the Neo2 compatibility to be quite high with these consoles... if it's not they have a serious problem with their engineering team.
jumpman17 said:Why they don't just make an SD slot on the N64 card, I don't know. Oh wait, yes I do, this way they can sell twice as many products.
This way you're not forced to pay for the expensive and necessary NOR flash memory for every console's adapter you wish to purchase.
Instead of being happy that you get to play most of your favourite games you critizise that you can't play all of them? Which you could *never* play with *any* other copier, too, btw. I also seriously doubt that these special chip games will ever work with Neo2, but where's the big deal? I repeat, no other copier supports them.Dr. Neo himself stated that he wasn't concerned about those 'odd' games not working, and that probably they will not support those chips in their cards but there will be a pass-trough option to have a real game connected at the same time with the Neo Myth to take advantage of the on board chips.
Problem is that out of those 'odd' 900 or so title that you mention, (some of them being first class games like Starfox or Yoshi's island) not all of them share the same chips, I believe they where called DPI or something (I am probably wrong but you got my point) therefore an average user would still need 3 or 4 actual games cartridge in order to be able to play any of those games.
There you have it, the Neo2 is just as good as a paper weight.