New pocketnes

Discussion in 'GBA - Game Development, ROM Hacks and Translations' started by FAST6191, Aug 30, 2007.

Aug 30, 2007

New pocketnes by FAST6191 at 9:27 AM (1,738 Views / 0 Likes) 12 replies

  1. FAST6191
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    Reporter FAST6191 Techromancer

    pip
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    I do not know if this should be on the portal or not but dwedit has released a new alpha of pocketnes:
    http://www.dwedit.org/dwedit_board/viewtopic.php?id=320


    New scrolling code!
    New PPU hack
    Fixed bugs
    "dirty tiles" system


    Changed version number from "9.99" to "X alpha 1"
    Separated NES OAM from GBA OAM, games which do not update the sprite table every frame no longer messed up when changing the screen position in unscaled mode.
    Synchronized CHR-RAM updates with sprite table updates, battletoads looks great
    Now correctly displays warning when SRAM is full at bootup
    All scanline-buffers synchronized together
    Fixed many instances of the dummy scanline being treated as the first visible scanline

    This is in addition to the many benefits that Dwedit's builds already have over the original.
     
  2. Takeshi

    Member Takeshi GBAtemp Addict

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    Hey, that's good news! I assume it does still run as a pogoshell plugin, right? If so, it's time to update my old Flash Advance cart.


    edit: Thanks for the heads up FAST6191! [​IMG]
     
  3. dexmix

    Member dexmix GBAtemp Regular

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    awesome thanks for the heads up.
     
  4. Darigon

    Newcomer Darigon Member

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    how do i add games to this =/
     
  5. Takeshi

    Member Takeshi GBAtemp Addict

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    http://www.pocketnes.org/howto.html
     
  6. Rayder

    Former Staff Rayder Mostly lurking lately....

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    I really wish they would make it just look in a folder for the ROMs.......
     
  7. Darigon

    Newcomer Darigon Member

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    thanks takeshi and fast
     
  8. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

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    Very few GBA applications know how to access the filesystems of today's modern homebrew devices. Keep in mind that traditional NOR-based GBA flash carts must use embedded filesystems like the ones nearly all GBA homebrew uses, including PocketNES. Sure, it would be possible to add DLDI support to PocketNES, but it would require 32 kb of RAM to be reserved for that use, and PocketNES is really short on RAM as it is. So you'll just have to get used to using the menu maker program, sorry.
     
  9. test84

    Member test84 GBAtemp's last ninja 2.

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    does this emulator beat nesDS?
     
  10. Rayder

    Former Staff Rayder Mostly lurking lately....

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    It's more compatible with the games I like to play.
     
  11. test84

    Member test84 GBAtemp's last ninja 2.

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    thnx for ur answer, nesDS has problems with Ninja Gaidens [​IMG] and Turtles 2 which are most of my faves.

    is its interface better than nesDS?

    edit: Ninja gaiden's spirits are better, but Ninja Gaiden 3 doesnt even load on this one, on nesDS it loads but you cant see enemies.
    and i dont like to pack all my games into one big file, it decreases the ease of usage.

    edit: ryder, what r ur faves on NES?
     
  12. FAST6191
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    Reporter FAST6191 Techromancer

    pip
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    If you are going through NES emulation remember to take a look at HVCA, it still gets updates and in some regards is better than pocketnes (the scaling method means font hacks are needed less often as well:
    http://ezflash.sosuke.com/wiki/index.php?t...=NES#HVCA_usage

    @test84 try talespin and the chipmunks games, in my opinion they are up there with Aladdin on the megadrive if we are going to talk disney games.
     
  13. FAST6191
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    Reporter FAST6191 Techromancer

    pip
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