Im porting an easy-to-use language for DS called Monkey
here is a screenie of my progress, (this is a physics engine demo someone else made)
Monkey compiles to other languages , (C++ for the NDS)
It will be slower than handwritten C++ because it uses a garbage collector
At the moment I am using the nitro engine for the 2D graphics (monkey has built-in input sound and graphics)
Unfortunately Monkey costs 120 dollars but this is cheap considering it compiles for all these platforms
flash,desktop,canvas,android,iphone,Xbox 360
I am not making any money from monkey whatsoever, I am just a DS nerd who wants to make games.
here is a screenie of my progress, (this is a physics engine demo someone else made)
Monkey compiles to other languages , (C++ for the NDS)
It will be slower than handwritten C++ because it uses a garbage collector
At the moment I am using the nitro engine for the 2D graphics (monkey has built-in input sound and graphics)
Unfortunately Monkey costs 120 dollars but this is cheap considering it compiles for all these platforms
flash,desktop,canvas,android,iphone,Xbox 360
I am not making any money from monkey whatsoever, I am just a DS nerd who wants to make games.