New 3DS NTR CFW Constantly causing Bravely Default to crash help

Discussion in '3DS - Homebrew Development and Emulators' started by vgplayer54, Sep 4, 2016.

  1. vgplayer54
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    vgplayer54 GBAtemp Regular

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    Hello,

    I am using a New 3DS running ReiNand EmuNAND (latest firmware) and NTR Custom Firmware 3.3. It seems however whenever I run the cheat.plg within the game Bravely Default (installed as a .cia), the game will run successfully (all cheats working perfectly fine) for about 5 minutes or so, then the game will crash. This is not something that has ever happened running any other game, only Bravely Default.

    I tested to narrow down where the crashing is coming from, whether its just a bad .cia file, the NTR, or something else. When I run the game without using NTR at all, the game does not crash. When I run the game using NTR and do not enable any cheats at all, the game will still crash within 5 minutes or so. This tells me that the problem is not any cheats in particular, but perhaps the NTR itself. I'm not sure what I can do, but this is rendering the game almost unplayable for me.

    Is there anything I can do to fix this?
     


  2. zeldaism

    zeldaism GBAtemp Advanced Fan

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    Are you using the New 3ds clock? If so try turning it off.
     
  3. vgplayer54
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    vgplayer54 GBAtemp Regular

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    New 3DS Clock? Is that a feature of NTR? or the New 3DS itself? Either way, how would I turn it off?
     
  4. Joom

    Joom  ❤❤❤

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    Since you're using ReiNand this doesn't apply to you, so disregard that response. You could try moving to Luma and see if that helps.
     
  5. vgplayer54
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    vgplayer54 GBAtemp Regular

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    The problem doesn't appear to be the EmuNand, but rather the NTR itself. Every other game works fine both with and without NTR active, with the exception of Bravely Default of course. It works perfectly even with cheats for 5-10 minutes but then crashes. And strange enough, it seems to crash at the start or end of a random battle every single time. Strange...I'm not sure what to do
     
  6. Joom

    Joom  ❤❤❤

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    Custom firmwares are independent of EmuNAND and just act as loaders with patch sets. You can swap them out without ever touching EmuNAND. This is why I suggested Luma because it has better compatibility with NTR.
     
  7. vgplayer54
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    vgplayer54 GBAtemp Regular

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    Okay, so I've never heard of Luma...I don't believe it existed back when I set up ReiNand and all that. Is Luma an alternative to ReiNand or NTR? How would I go about setting this up without losing all my games and saves within my EmuNand?

    Edit: After re-reading your post, I believe you're saying that EmuNAND is solidified on my SD Card right? It will remain the same EmuNAND despite whether its opened with ReiNAND or Luma or any other tool like those?
     
    Last edited by vgplayer54, Sep 5, 2016
  8. Joom

    Joom  ❤❤❤

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    Correct. Your EmuNAND, games, saves, etc. will not be touched. Custom firmwares aren't installed to the NAND, so they're easily interchangeable. Also, Luma is a fork of ReiNand which is meant to be user friendly and adds features that ReiNand lacks. Oh, and not sure if I can convince you, but I suggest moving to A9LH when you're more comfortable with doing this kind of stuff. It has a lot of benefits over a Menuhax and EmuNAND setup.
     
    Last edited by Joom, Sep 5, 2016
  9. vgplayer54
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    vgplayer54 GBAtemp Regular

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    Okay, thank you for your very helpful post! If I were to install A9LH (bizarre name?), would I have to reinstall MenuHax and everything from scratch? My SysNAND is still at 9.2 so that shouldn't be a problem, I just am not sure if A9LH is an alternative to MenuHax or is its own EmuNAND loader or what it adds.
     
  10. Joom

    Joom  ❤❤❤

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    A9LH stands for arm9loaderhax which allows you to execute ARM9 binaries before boot. This means that you can run custom firmware on SysNAND running the latest firmware. This eliminates the need for Menuhax and EmuNAND altogether. You will have a 100% bootrate, be able to restore NAND backups in case of a brick, and you'll gain an extra 2 gb of space on your SD with EmuNAND being removed. You also won't lose any of your games or saves either. All you have to do is backup your entire SD, make a NAND dump of EmuNAND, install A9LH, then flash your EmuNAND dump to SysNAND. After that, you can restore your SD contents.
     
    Last edited by Joom, Sep 5, 2016
  11. HyperT

    HyperT GBAtemp Advanced Fan

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    And in addition to what Joom said above; I guess you emunand is the most used/beneficial nand you have at the moment... in that case once you have a9lh 'installed' you can flash your emunand over your sysnand - so you'll have no need for menuhax/emunand

    *ninja'ed
     
    Last edited by HyperT, Sep 5, 2016
  12. vgplayer54
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    vgplayer54 GBAtemp Regular

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    If this is the case, would I even need to use an EmuNand loader like Luma? It seems to no longer have a purpose if EmuNand is removed. And NTR would still function correctly on SysNAND?
     
  13. HyperT

    HyperT GBAtemp Advanced Fan

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    In order to use unsigned code; yes you do need to use CFW/Luma3ds. It will just boot/modify sysnand rather than emunand. i.e. luma3ds isn't an emunand loader its a cfw that runs on/over any nand

    Without cfw any unsigned code/cias you have running on emunand/sysnand either won't boot or wouldn't appear on screen.

    And ntr should bun fine if you have the right .bin/.cia
     
    Last edited by HyperT, Sep 5, 2016
  14. vgplayer54
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    vgplayer54 GBAtemp Regular

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    Thank you all so much for your help. I'll attempt this...installing Luma3DS first. Then backup the SD card contents (do I perform a full format?) then NAND dump EmuNAND, install A9LH, then flash the EmuNand dump onto SysNand. Then my SysNand will have everything EmuNand had previously including a working NTR?
     
  15. HyperT

    HyperT GBAtemp Advanced Fan

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    Don't format the sdcard; at least not before nand dumping emuNAND and backing that up with the rest of the sdcard.

    Not sure if the ntr.bin placement differs between sys and emu NAND.

    But yea first switch to luma3ds (which is updated [renamed] AuReiNAND) running on your emunand and see if your getting the same issue

    — Posts automatically merged - Please don't double post! —



    Or you could follow the a9lh install guide as is, it has emunand provisions added; i.e. install a9lh; then nand dump emunand and flash it to sysnand. [full formatting your sdcard would remove the emunand itself]
     
  16. Joom

    Joom  ❤❤❤

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    Yeah, Plailect's guide covers backing up and restoring your EmuNAND quite meticulously. I've done it on two N3DSs without a single problem.

    @HyperT the ntr.bin goes on the root of the SD (if using BootNTR Selector, which I recommend) regardless of the NAND type.
     
  17. vgplayer54
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    vgplayer54 GBAtemp Regular

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    Okay, thank you all so much, you're amazing!! I'm using the suggested guide:
    https://github.com/Plailect/Guide/wiki/Part-1-(Decrypt9)
    Do I want to use the "No Browser" or "Browser" version of Homebrew Launcher? And do I go by the SysNAND version (9.2) or the EmuNAND version (11.0)?
     
  18. Joom

    Joom  ❤❤❤

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    Everything has to be done from SysNAND, and since you're on 9.2 you can use Browserhax to get into the homebrew launcher and run Decrypt9 from there.
     
  19. vgplayer54
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    vgplayer54 GBAtemp Regular

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    Okay, the site says that I just have to open Homebrew Launcher, and that Decrypt9 is for the Old 3DS only. I have the New 3DS.
     
  20. Joom

    Joom  ❤❤❤

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    Where does it say that? D9 can be used between both models. The 2.1 NAND transfer image is for O3DS only, but that's because the N3DS was never originally meant to run that firmware version. It's safe to flash though.