That obviously means that if, say, you have 9 games, you are allowed to change the contents by adding the last game, but you will still not be able to go beyond 10.Yeah but only after you reached 10 games at least this says so http://gbatemp.net/attachments/baows-png.11372/
That obviously means that if, say, you have 9 games, you are allowed to change the contents by adding the last game, but you will still not be able to go beyond 10.
In short, they are saying that you are not forced to slap in your 10 definitive games of choice in the beginning, you can add them periodically. BUT the hard cap is still in place.
I mean, come on, it would be extremely stupid otherwise.
there was a solution that made every 3ds recoverable....nand dump or not, so truely in that sense there was no brick code only a lock code......im not saying thats good, its bad and shouldnt of happened but thats the way it played out........same here if they want to limit it to 10 games thats up to them, but both situations are shitty, you cant say oh well this isnt shitty because that was worse.....if its BS its BS thats it, in regards to the "technical limits" how would you have a 10 game limit, the games are stored to a SD card, the saves could easily be deleted if they can be wrote to and loaded......i can't see any possible "technical limit" only "we say 10 games is enough unless you pay more"It isn't a brick if you can recover from it. And many people could not recover from it, IIRC. Either because they didn't have full firmware dump or they didn't have their system key. Imagine you bought a flashcart only to have it permanently destroy your 3DS. All because Gateway wanted to prevent people from stealing their ROP payload. You would be much more upset than Sky trying to limit it to 10 games per cart.
Did I miss something? O.o Is there already a full teardown and analysis of the Sky? I was under the impression no one has seen it outside of the 3 videos released, so I'm not really sure how anyone could come to such a conclusion, especially one that seems so absolute.
Well, flashcards manufacturers aren't known for their outstanding marketing skills.if thats the case they are not selling it very well.
Well, flashcards manufacturers aren't known for their outstanding marketing skills.
So if i have 10 games in the sd, i can't replace a game because the sky3ds read only the first 10 insterted? what's this trick?
easiest way have the user rename the games like Rom1,Rom2,Rom3 etc, if ever they want to remove a game delete the game you don't want and put in a new one called Rom2 for example.......load up rom2's save slot and hey presto the 3ds does the deleting for you, when it can't read the save it will just say "save corrupt deleting" when you start the game.... like it does with any other game...yeah not perfect if you cant backup the save but a very simple workaround which im sure there would be easier ways to resolve for an experienced programmer/flashcard dev....im sure people would be happy enough with 10 saves at any one time more than only 10 games per card everI can imagine that the saves are stored on the card itself and that the team didn't think of a way to backup the saves (due to time or money problems or because reloading them onto the card/backing them up would take too long). We don't even know if the card can be updated somehow in the future.
i can't see any possible "technical limit"
Could you elaborate on this? Specifically, how can a write-only-ten-times limitation exist?Are you an electrical engineer? If so, I'm sure you can see many many ways that it could be technical limitations.
it really doesn't take an electrical engineer to figure out what is happening, but sure maybe they have some sort of new prototype flash chip that can only store saves for 10 specific games and locks once it hits 10 specific game and is unable to be changed, despite saves varying from 128kb-16mb, different save types like card1 and card2....but sure whatever its not DRM its a technical limit if it makes you feel betterAre you an electrical engineer? If so, I'm sure you can see many many ways that it could be technical limitations. If not, then I think it is rather foolish to speculate on the matter. I apologize for the rather extreme analogy, but it's like the American layperson bitching about Obama raising the gas prices. They lack knowledge of the subject, and make assumptions which sound incredibly foolish to those that know better. Keep in mind I am not saying this isn't DRM. It may very well be. But it is definitely possible that it is a design limitation.
Interesting about the restoration, btw. Gateway must have fucked up. I'm prettttttyyyyy sure it is possible to brick a 3DS to the point that it can't be restored (unless you have a backup of keys).
hhhm that's an interesting question......im assuming they couldn't go inside the rom like gateway have it now....possibly saved as a separate file on the SD card which has to be named the same as the game or something.....guess we will find out soon enoughwill ROM require unique header edition to access online?
the unique string is also used for save encryption.
The current location of the header is only due to Gateway placing it here (and making the ROM a bad dump). So if you play a good dump without the header, sky3DS flashcart would need to generate a header or fix the card manufacturer ID? you can use the same unique header but not the same manufacturer ID.
Maybe they will be using the same header for all the game's save/online and autodetect/retry different ID?
or they will work completely differently than we know right now.
Making someone rich.what's the utility to limit the games to 10 per sky3ds. if this flashcart cost 79Usd... i will prefer other more legit methods to play.
that wouldnt work, there would be nothing tying that specific database to that specific card....meaning people could just make sharable databases so you can play all games.......it has to be something stored inside the cardMy bet is that they will release that "program" to transfer the games to the SD as an updatable one, and it will have a database of ID's for each game, like a cheat database and bypasses, all encrypted so the end user can't edit the file or extract them (it will be hacked for sure)