Let's see... 12:00 to 12:56... you gave the game a 1 hour trial run. I think you're being a tad too hard on it. I've said it before: This is the GBA. We all have at least 15" monitors, and the GBA has a 2" screen. For you to complain about the game looking like ass on your 15" monitor (with the video resolution probably blown up to 2x size), I don't blame you.
But that does not mean that this is a bad game; not at all. Infact, for me, it lived up to the hype: It's graphics are unsurpassed, currently, in framerate, customizability, etc. It is, by far, the best GBA racer out there. And why do I say that? Because I'm not so blind as to judge this game based on what it looks like on my computer monitor at twice (perhaps even three times) it's normal size.
You honestly want to know what this game looks like on a GBA screen? As I've said, put it down to 1x size. Yes, it's small, blah blah, but it looks much nicer, doesn't it? It's really quite an impressive engine EA has put together for this. Headlights and tail lights actually glow, for instance. To keep the framerate up, they've lowered the color depth but employed an intelligent dithering engine (much like the one used in Unreal Tournament if you turn Software mode on) so you don't notice. Also, for drawing the city itself, they use half the resolution (which is nothing new, most GBA racers do this).
Additionally it appears there is some form of software mip-mapping. Objects that are far away generally appear more pixelated than stuff that's close up; this is to save RAM space, and to further speed up the screen drawing.
Physics in the game seem to be on par with at least Gran Turismo 1 for the Playstation; you have four-point suspension and a weath of options in which to customize your car; you can upgrade the engine, make it lighter, install nitro boosts, repaint it, apply decals, and modify it's apperance. And to top it all off there's a weath of these cars -- not just one -- but many at your disposal.
All of this is backed by the same unlocking system we saw in Need For Speed: Hot Pursuit; almost everything is locked, and the more you play, the more credits you gain, and the more stuff you can unlock as a result. To put it simply: The more you play, the more you get. It's an interesting reward system that entices the real gamers to play deeper and deeper, always getting more and more cool stuff, while exposing the shallow gamers for what they are.
Overall, good stuff.
that's the way
Only two things i'd correct you on though.
1.
QUOTE said:
It's really quite an impressive engine EA has put together for this
EA didn't put it together Pocketeers did.
2. QUOTE
Physics in the game seem to be on par with at least Gran Turismo 1 for the Playstation