New: 1338 - Need for Speed: Underground (U)

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i would be shoked if the game had graphics like the pc version..honestly you guys should know knew that the gba was gonna be crappy graphics for this game..i mean c'mon..you don't except them to insert a GF FX ultra 5900 card into the cart to make it run like OMG OMG PC VERSION!! now did you? that's like....nvm..
btw well said blaze
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you made my day
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Undercover Flip

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The screens made the graphics look good.

And the reason why I don't like the game, are:

1. One damn song.
2. Graphics. Ugh, can't determine if thats a bus, or a arrow telling me to turn left.

I like this game overall, but the graphics is a real turn off.
 

Akiraro

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I love racing game but I have to say that I’m disappointed with this one. The gameplay is fine but nothing spectacular and I mean that even for a GBA racer. I remember a lot of people in this board saying that this game is going to blow all other racers technically and graphically but it doesn’t. I was really hoping for a new king of racing for my little GBA SP too.

Graphically, it is pretty ugly even for a GBA racing game. I mean come on, we’ve got Top Gear Rally, V-Rally, Monster Truck Madness, Motoracer Advance and now we got this kind of graphics? Graphics don’t make a game but why couldn’t this one be like Top Gear Rally or all other racing games I just mentioned? They have great gameplay with beautiful graphics?
 

Opium

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The screens made the graphics look good.

And the reason why I don't like the game, are:

1. One damn song.
2. Graphics. Ugh, can't determine if thats a bus, or a arrow telling me to turn left.

I like this game overall, but the graphics is a real turn off.
It has four songs, not one.
 

Deanwick

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Usually I don`t complain about the gfx, but this one is so ugly that it`s virtually unplayable. The engine runs the game good without any slowdown, but game itself is so damn messy that I can`t make the head and tail out of it.

And the music? Ba-a-a-a-d...EA has made a very sloppy conversion with this, got to get my hands on the Pc-version soon
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SpAwN

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Good game .

+ Gameplay
- Graphics (Not to bad though for this kind 3D)
- Sound (Specially the engine sound is messed up)
+ Trim is possible only 00's no FF's to trim (Not to much it's only 42169bytes space win)
Overall i would give 6 out 10

I would play this but not for a long time, I prefer any version of Advance GT
 

Undercover Flip

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Opium

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The screens made the graphics look good.

And the reason why I don't like the game, are:

1. One damn song.
2. Graphics. Ugh, can't determine if thats a bus, or a arrow telling me to turn left.

I like this game overall, but the graphics is a real turn off.
It has four songs, not one.
Really? My mistake. I only played for like half an hour. >_>
Please people your all saying the game is completely horrible. That's fine it's your own opinion but make sure you have an informed opinion. When you first start out Underground mode and you move up the board, remember the board is the pelimenary board, it's sort of like a intro for undergorund mode. After you top that you actaully get into underground mode and it starts to get harder and harder. It's really good. As you move up the boards for whatever category (circuit, drift, drag, sprint) you also get challenged by the people one place below you at random and if you loss the challenge you move down one place in the rankings and the person that challenged you moves up. The gameplay is great even if the textures are low quality. Play the game a bit more and get into undergorund mode. You might start to like it more, this is the sort of game that grows on you. I was very let down when i first played it, but i played it some more, and then some more, and then more. It keeps getting better.
I advise you to keep playing it some more instead of playing a few races. Don't let this great game slip you by because you never got into it properly.
 

berlinka

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Booohooo!! I waited soo long for THIS! AND IT's COMPLETELY RUBBISH!!!!
The graphics are almost commodore 64 style. You have to look so hard where you're going! CRAP CRAP CRAP! O Please people who possibly want to BUY this, DON'T DO IT! They're probably gonna sell bucketloads of the shit because of the name and all the media attention: BUT REALLY, I'VE NEVER HAD SUCH A DISSAPOINTMENT ! There's absolutely no thrill, you certainly don't want to unlock the other cars for their looks are almost worse than the car you have! YUK this shows what rubbish a GBA can produce!
 

BlazeHedgehog

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Let's see... 12:00 to 12:56... you gave the game a 1 hour trial run. I think you're being a tad too hard on it. I've said it before: This is the GBA. We all have at least 15" monitors, and the GBA has a 2" screen. For you to complain about the game looking like ass on your 15" monitor (with the video resolution probably blown up to 2x size), I don't blame you.

But that does not mean that this is a bad game; not at all. Infact, for me, it lived up to the hype: It's graphics are unsurpassed, currently, in framerate, customizability, etc. It is, by far, the best GBA racer out there. And why do I say that? Because I'm not so blind as to judge this game based on what it looks like on my computer monitor at twice (perhaps even three times) it's normal size.

You honestly want to know what this game looks like on a GBA screen? As I've said, put it down to 1x size. Yes, it's small, blah blah, but it looks much nicer, doesn't it? It's really quite an impressive engine EA has put together for this. Headlights and tail lights actually glow, for instance. To keep the framerate up, they've lowered the color depth but employed an intelligent dithering engine (much like the one used in Unreal Tournament if you turn Software mode on) so you don't notice. Also, for drawing the city itself, they use half the resolution (which is nothing new, most GBA racers do this).

Additionally it appears there is some form of software mip-mapping. Objects that are far away generally appear more pixelated than stuff that's close up; this is to save RAM space, and to further speed up the screen drawing.

Physics in the game seem to be on par with at least Gran Turismo 1 for the Playstation; you have four-point suspension and a weath of options in which to customize your car; you can upgrade the engine, make it lighter, install nitro boosts, repaint it, apply decals, and modify it's apperance. And to top it all off there's a weath of these cars -- not just one -- but many at your disposal.

All of this is backed by the same unlocking system we saw in Need For Speed: Hot Pursuit; almost everything is locked, and the more you play, the more credits you gain, and the more stuff you can unlock as a result. To put it simply: The more you play, the more you get. It's an interesting reward system that entices the real gamers to play deeper and deeper, always getting more and more cool stuff, while exposing the shallow gamers for what they are.

Overall, good stuff.
 

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Let's see... 12:00 to 12:56... you gave the game a 1 hour trial run. I think you're being a tad too hard on it. I've said it before: This is the GBA. We all have at least 15" monitors, and the GBA has a 2" screen. For you to complain about the game looking like ass on your 15" monitor (with the video resolution probably blown up to 2x size), I don't blame you.

But that does not mean that this is a bad game; not at all. Infact, for me, it lived up to the hype: It's graphics are unsurpassed, currently, in framerate, customizability, etc. It is, by far, the best GBA racer out there. And why do I say that? Because I'm not so blind as to judge this game based on what it looks like on my computer monitor at twice (perhaps even three times) it's normal size.

You honestly want to know what this game looks like on a GBA screen? As I've said, put it down to 1x size. Yes, it's small, blah blah, but it looks much nicer, doesn't it? It's really quite an impressive engine EA has put together for this. Headlights and tail lights actually glow, for instance. To keep the framerate up, they've lowered the color depth but employed an intelligent dithering engine (much like the one used in Unreal Tournament if you turn Software mode on) so you don't notice. Also, for drawing the city itself, they use half the resolution (which is nothing new, most GBA racers do this).

Additionally it appears there is some form of software mip-mapping. Objects that are far away generally appear more pixelated than stuff that's close up; this is to save RAM space, and to further speed up the screen drawing.

Physics in the game seem to be on par with at least Gran Turismo 1 for the Playstation; you have four-point suspension and a weath of options in which to customize your car; you can upgrade the engine, make it lighter, install nitro boosts, repaint it, apply decals, and modify it's apperance. And to top it all off there's a weath of these cars -- not just one -- but many at your disposal.

All of this is backed by the same unlocking system we saw in Need For Speed: Hot Pursuit; almost everything is locked, and the more you play, the more credits you gain, and the more stuff you can unlock as a result. To put it simply: The more you play, the more you get. It's an interesting reward system that entices the real gamers to play deeper and deeper, always getting more and more cool stuff, while exposing the shallow gamers for what they are.

Overall, good stuff.
that's the way
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Only two things i'd correct you on though.

1.
QUOTE said:
It's really quite an impressive engine EA has put together for this
EA didn't put it together Pocketeers did.

2. QUOTE
Physics in the game seem to be on par with at least Gran Turismo 1 for the Playstation
I'd have to disagree with you there, the physics are good for a gba game but no where near like Gran Turismo.
 

BlazeHedgehog

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I did say GT1, though, and considering I've spent a fair amount of time with both I'd say it's pretty close.
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NFSU may not simulate engine noises or anything as well as GT1 did, but from a physics point of view, they are on-par.
 
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