Homebrew NeoPop Wii NeoGeo handheld emu (build request) another

OriginalHamster

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Ok, I've trying to recompile the source code with the latest libOGC to add SDHC support. But everytime I got code line errors for unidentified variables. I haven´t touched the original source... so I don't know why this happen.

The original source download it here http://www.megaupload.com/?d=N1LZX1MM

This code is based on TheStripper Unofficial Version, which IMO is the best for SD support, more it has return to loader option, which was not available on eke-eke last build.

Changelog:
03/02/2009 (TheStripper):

Added Wiimote, Nunchuk, and Classic Controller support.
Changed some menu text
Created icon.png and meta.xml
Removed Gamecube controller support

Here there are Hermes patch for libOGC, if you need them http://users.entuwii.net/hermes/devkitPro_Wii_by_Hermes.rar


Any NeoGeo freak out there, up to the task? XD.
 

emupaul

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here you go have fun.... it required the latest svn of libogc and a couple tweaks to some variable naming conventions to build (e.g Vector to guVector fixed by adding #define Vector guVector), nothing major took less than 5 mins, if you got build errors i suggest you delete your devkit pro folder, start with a fresh copy the automated installer creates for you....then check out the svn build of devkitpro rebuild only libfat and libogc and do a make install from that folder, it should replace the older version the installer made and afterward you should be able to compile just fine.

http://www.megaupload.com/?d=SPIEB8BX


libogc rev 3681

http://www.megaupload.com/?d=QHTZZ409
 

OriginalHamster

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I will check it out =), and reply my test on this thread, thanks for your support Sir, pretty much appreciated
wink.gif
 

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