Homebrew neogeo emulators on wii questions

Tall Alien

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1. do i have to convert them to .neo, like neoDS?
2. does it emulate mame games, or the neogeo console?
3. how well does it run?
 

aaron91

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What are the extensions for ROMs for the original Neo Geo carts? I know thats not what gxgeo uses I was just wondering if anyone knew.
 

kevenz

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Tall Alien:

this emulators loads roms zipped with a .rom or .bin extension...... .bin seems to work better.

check in the romsrc for the file list required to play a certain game.
 

Tall Alien

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djdynamite123 said:
QUOTE said:
this emulators loads roms zipped with a .rom or .bin extension...... .bin seems to work better.

check in the romsrc for the file list required to play a certain game.
yeah iv'e mentioned that loads of times now

the only rom that loads and appears is galaxy fight. samurai showdown 4 (special version) and snk vs capcom wont even appear-yes i checked the names
 

Jacobeian

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cucukshow said:
every time is code dumped i am very crying of this problem

do us a favor, stop crying, be a man and read the readme included with the emulator
QUOTE-[ INSTALLATION ]-

Extract the zip on to your SD card :
/sd/apps/gxgeo
/sd/gxgeo/conf
/sd/gxgeo/romrc
/sd/gxgeo/roms
/sd/gxgeo/save

The romrc contains information about ROM sets, if you only
put the .rc files for the ROMs you have in that folder gxgeo
will load faster
smile.gif


Your ROMs (zipped) and BIOS (unzipped) files should go in /sd/gxgeo/roms
required files
000-lo.lo (ng-lo.rom)
sfix.sfx (ng-sfix.rom)
country files (neo-geo.rom)
usa_2slt.bin - USA
vs-bios.rom - Japan
asia-s3.rom - Asia
sp-s2.sp1 - Europe
system files
aes-bios.bin - A.E.S:
uni-bios.rom - Uni Bios

follow all that steps carefully, if you don't find a file, use google
check the romrc file associated with your rom and see if your zip content matches
that's really not that hard

oh, and be sure your sdcard is formated with FAT, not FAT32, it often leads to problem
 

Jacobeian

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Tall Alien said:
what about my problem? only 1 romset appears!


check if the .rc files for that roms are in the /romrc directory
check if the zipped rom files in the /roms directory are valid zip files

obviously, .zip and .rc filenames should match (in your case, samsho4.zip & svcplus.zip), as well as .zip content and .rc description (222-xx.bin, svc-xx.rom & svc_xx.rom), beware of underscore and files extension...
 

Tall Alien

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kevenz said:
I can tell you that Snk Vs Capcom won't work for now because it's too big for the Wii RAM.

ok then why does it work on neoDS? o_0

Posts merged

Jacobeian said:
QUOTE(Tall Alien @ Dec 7 2008, 11:04 PM) what about my problem? only 1 romset appears!


check if the .rc files for that roms are in the /romrc directory
check if the zipped rom files in the /roms directory are valid zip files

obviously, .zip and .rc filenames should match (in your case, samsho4.zip & svcplus.zip), as well as .zip content and .rc description (222-xx.bin, svc-xx.rom & svc_xx.rom), beware of underscore and files extension...

actually i meant samurai showdown 5

but i have to open up the .rc?
 

Jacobeian

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QUOTE said:
ok then why does it work on neoDS? o_0

because it's a different emulator ? you know, like two different programs with different compatibilities and features
happy.gif


QUOTE said:
actually i meant samurai showdown 5

but i have to open up the .rc?

i know, I know, I'm a genius , i used my ultra-secret tool to open .rc files, it's called notepad

note that there are 2 versions of samsho5:

longname Samurai Shodown 5
QUOTE said:
#mame set of jockeygp
game samsho5 MVS "Samurai Shodown 5"
SM1 0x20000
270-m1.rom 0x0 0x20000 NORM
END
SFIX 0x20000
270-s1.rom 0x0 0x20000 NORM
END
CPU 0x800000
270-p1.rom 0x0 0x800000 NORM
END
SOUND1 0x1000000
270-v1.rom 0x0 0x400000 NORM
270-v2.rom 0x400000 0x400000 NORM
270-v3.rom 0x800000 0x400000 NORM
270-v4.rom 0xc00000 0x400000 NORM
END
GFX 0x4000000
270-c1.rom 0x0 0x800000 ALTERNATE
270-c2.rom 0x1 0x800000 ALTERNATE
270-c3.rom 0x1000000 0x800000 ALTERNATE
270-c4.rom 0x1000001 0x800000 ALTERNATE
270-c5.rom 0x2000000 0x800000 ALTERNATE
270-c6.rom 0x2000001 0x800000 ALTERNATE
270-c7.rom 0x3000000 0x800000 ALTERNATE
270-c8.rom 0x3000001 0x800000 ALTERNATE
END
END

QUOTE
longname Samurai Shodown 5 Special
game samsho5sp MVS "Samurai Shodown 5 Special"
SM1 0x20000
272d-m1.rom 0x0 0x20000 NORM
END
SFIX 0x20000
272d-s1.rom 0x0 0x20000 NORM
END
CPU 0x800000
272d-p1.rom 0x0 0x800000 NORM
END
SOUND1 0x1000000
272d-v1.rom 0x0 0x400000 NORM
272d-v2.rom 0x400000 0x400000 NORM
272d-v3.rom 0x800000 0x400000 NORM
272d-v4.rom 0xc00000 0x400000 NORM
END
GFX 0x4000000
272d-c1.rom 0x0 0x800000 ALTERNATE
272d-c2.rom 0x1 0x800000 ALTERNATE
272d-c3.rom 0x1000000 0x800000 ALTERNATE
272d-c4.rom 0x1000001 0x800000 ALTERNATE
272d-c5.rom 0x2000000 0x800000 ALTERNATE
272d-c6.rom 0x2000001 0x800000 ALTERNATE
272d-c7.rom 0x3000000 0x800000 ALTERNATE
272d-c8.rom 0x3000001 0x800000 ALTERNATE
END
END

your zip filename and content should matches one of these
anyway, I think samurai showdown 5 is too big also, use smaller roms

PS: I now understand the marketers that created homebreware, etc... there is REALLY some money to do
ph34r.gif
 

kevenz

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25mbs zipped is the maximum the emulator can handle at the moment.... bigger than that will result as code dump.
 

djdynamite123

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QUOTE said:
25mbs zipped is the maximum the emulator can handle at the moment.... bigger than that will result as code dump.
Yeah that's right, there is a conning way that can handle larger roms, with some sort of app that gets all the roms graphics into a file, and gxgeo can handle it, just the graphics go a bit bad, blizzo told me, best not to do it, goes fucked up, hopefully a new release sometime.
smile.gif
 

kevenz

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I hope he finds a way to do it....... I think it's already possible on the NDS and PSP to play the bigger games so it should be possible on the Wii.
 

Jacobeian

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sure it's possible ... but you need to code it and this takes time,considering most devs have also work/uni/family and do not spend their loosy time on forums hitting F5 like us... just be patient
 

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