As of 8/20/12 the NeoFlash Coding Competition 2012 has drawn to a close. This summer's competition was surprisingly successful considering that submissions were only accepted for just over a month. As Homebrew entries flooded their official forums, news of those releases did not make their way to GBAtemp. Instead of posting about each project now, we will present for you a brief roundup which aims to highlight a few of the projects. For more information on the competition or to read actual release threads, navigate to the compo forum via the links below.
Of the 21 game submissions, not all were newly coded and/or updated for this competition. Among those that were, we see a significant effort to bring exciting experiences to many "retro" video game systems.
Island Adventure, designed by sarang and cabbage, is an adventure RPG for the PC-Engine (TurboGrafx-16). The entire game was coded in only a few weeks and is completely playable from beginning to end. The game does not offer the ability to save, but the author stresses that the game can be beat in a very short amount of time. The developer admits that there is more that could be done to the project, so here's hoping it receives future updates.
Download
I Wanna Flip The Sky is a NES Homebrew platformer based on the physics of gravity. The goal of the game is to reach the exit of each level using a limited number of gravity flips. The game is intended to be difficult while being a test of precision and timing.
Download
Spirits DS is a remake of the 1987 classic adventure game Spirits. While many of you are already aware of this project, some may not be aware how many updates were incorporated just for this competition. Many graphics were remade, a pause feature was added, more background music was added, even cheats and in-game easter eggs were added. If you have not checked out this project before, be sure to do so now.
Download
Homebrew developer Alekmaul has shifted coding efforts towards a SNES development library. MazezaM Challenge (pronounced "may-zam"), is a SNES puzzle game made with his new coding library, PVSnesLib. The game is played by moving blocks in an effort to clear a path to the exit. Alekmaul has made it a point to stress that the project functions on actual hardware!
Download
News of Genecyst's A Werewolf Tale for the GBA has been around for awhile. It was nice to finally see a compiled and playable version of the game. The game is described as being a "chaotic puzzle action game" where the player controls a werewolf capable of punching, dashing, and jumping his way around Dracula's castle. While still considered a Work In Progress (WIP), the current build shows much promise and is worth checking out.
Download
Of the 11 submitted applications, not all are newly coded not all were newly coded and/or updated for this competition. Among those that were entered, a few unique projects stood out.
FPS Maker by smealum is a level designer application for his newly coded 3D engine. The root of the project was to challenge the developer to try things he has not yet attempted on the DS. The result is a FPS game engine and a functional, yet not complete, level editor. Smealum used this project to design
A Cup of Tea - Super Yeti Edition (ACOTSYE), his NeoFlash compo game entry.
Download
ControllerTest is a n64 application that can test the accuracy of the analog stick. Some rather
interesting results were found thanks to this little application. Among the worst controllers are
GameCube style replacement sticks from various online auction sites.
Download
AnimEDS, for how well known it is, seems to have been missed by a few artists. This application allows artists to create and animate pixel art graphics on their DS. The rendered art is fully compatible with the open-source "GEDS" game engine, but can also be exported to PNG format or animation instruction list for use in Web games.
Download
As stated at the beginning of this article, this roundup highlights only a small amount of submitted projects. The competition saw entries for Wii, PSP, n64, GBA, SNES, NES, PC Engine, SCDS, and Atari 2600 games and applications. Among them were a WIFI hacking application, puzzle games, coding languages, first person shooters, arcade classics, RPGs, and even a withdrawn entry for a full motion video NES port of Dragon's Lair. Please make sure you spend a little time enjoying Homebrew this summer, and be sure to stop by the NeoFlash forum to discuss the entries. The more interest the community shows the better chance we have for developers to finalize their projects.
NeoFlash 2012 The Game Zone
NeoFlash 2012 The APP Zone
NeoFlash 2012 Compo Reviews