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Nintendo DS
Need some help reversing the DSE audio formats
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<blockquote data-quote="FAST6191" data-source="post: 5849450" data-attributes="member: 32303"><p>You have gone further than anybody else I have seen, though I have not checked HCS64 of late. I would probably know this format more as the pb audio format or possibly SED SWD and SMD if you are using extensions/magic stamps. </p><p></p><p>We did find a build script for this format in one of the Inazuma 11 projects once ( <a href="http://gbatemp.net/threads/the-various-audio-formats-of-the-ds.305167/" target="_blank">http://gbatemp.net/threads/the-various-audio-formats-of-the-ds.305167/</a> has it) but looking at your previous posts I said as much in those, and I have not done anything since on the matter. Not to mention anything I would have done would have been just to confirm it was a proper sequencer/tracker format, some file swaps, some internal file system fiddling and some general header parsing and not a lot else. Thanks for dev page link though, I added it to thread.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 5849450, member: 32303"] You have gone further than anybody else I have seen, though I have not checked HCS64 of late. I would probably know this format more as the pb audio format or possibly SED SWD and SMD if you are using extensions/magic stamps. We did find a build script for this format in one of the Inazuma 11 projects once ( [URL]http://gbatemp.net/threads/the-various-audio-formats-of-the-ds.305167/[/URL] has it) but looking at your previous posts I said as much in those, and I have not done anything since on the matter. Not to mention anything I would have done would have been just to confirm it was a proper sequencer/tracker format, some file swaps, some internal file system fiddling and some general header parsing and not a lot else. Thanks for dev page link though, I added it to thread. [/QUOTE]
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