I'm making a homebrew game for the 3DS, and want to be able to give some of my friends a custom game cartridge for the game. However, as I am using devkitARM, I can't sign it via nintendo (I don't have a license anyway). For getting this to work, I have the following ideas:
1) Flashcart and injecting my own .3ds file into another title, if that is possible.
2) Flashcart with an exploit that can boot a .3dsx.
3) Custom cartridge hardware that can manipulate the way the 3DS reads and loads games.
EDIT 2: 4) Somehow sign the .3ds file so that it can be run directly off a flashcart?
Any help here would be greatly appreciated!
EDIT: Important to note that they don't have CFW and are not willing to install it.
1) Flashcart and injecting my own .3ds file into another title, if that is possible.
2) Flashcart with an exploit that can boot a .3dsx.
3) Custom cartridge hardware that can manipulate the way the 3DS reads and loads games.
EDIT 2: 4) Somehow sign the .3ds file so that it can be run directly off a flashcart?
Any help here would be greatly appreciated!
EDIT: Important to note that they don't have CFW and are not willing to install it.
Last edited by TheDuck3000,