Need help ripping Digimon Racing sfx & voices

Discussion in 'GBA - Hardware, Devices and Utilities' started by GoofyMayo, Nov 14, 2015.

  1. GoofyMayo
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    GoofyMayo Newbie

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    Hello everyone.

    I'm having trouble extracting sfx and voices from Digimon Racing (wanted from both North A and Japanese versions)

    Is Digimon Racing one of those non-Sappy GBA games?

    If so, any working alternatives to GBA Music Riper?
     
  2. Tomato Hentai

    Tomato Hentai snart

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    actually north korea. please send help
    Well, if it still uses the Sappy sound engine, but it's a version that's not compatible with GBAMusRiper, like MOTHER 3, then you can try using Audacity's import raw feature to rip them manually, though it's a major pain in the ass.
    Make sure you import it mono, and using some form of PCM. Also, the sampling rate should be somewhere around 8000Hz.
     
  3. GoofyMayo
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    GoofyMayo Newbie

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    Thanks for the help!
    Actually was considering Audacity if all else fails...
     
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  4. GoofyMayo
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    GoofyMayo Newbie

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    I'm back (since several hours ago I know).
    Unfortunately, I'm not sure if I'm using Audacity correctly to get Digimon Racing's sounds.

    Imported the ROM

    Set settings to:
    Signed 8 bit PCM
    No Endianess
    Mono Single
    8000Hz

    Got this (Japanese menus since I'm currently using some language packs):
    DigimonRacingAudacity1.png

    I tried playing any spot; just static noise

    Anything I should do differently or/and missing?
     
  5. Tomato Hentai

    Tomato Hentai snart

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    actually north korea. please send help
    Well, if that didn't work then I don't know if anything else will, but maybe try using different encoding and sampling rates?
     
  6. GoofyMayo
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    GoofyMayo Newbie

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    Thanks again for your reply Tomato Hentai.

    Might take me a while to test different encoding and sampling rate combinations...
    Wish there were some easier way to pinpoint the right rates.
     
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