Need help getting Rabbids Go Home to work on No$GBA etc

Discussion in 'NDS - Emulation and Homebrew' started by MochaRabbid, Apr 27, 2011.

  1. MochaRabbid
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    Newcomer MochaRabbid Newbie

    Joined:
    Apr 27, 2011
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    Hi I'm new here so I hope this is the right section to ask this.

    As we all know Rabbids Go Home on DS is one of those Ubi games that has AP which when run on an emulator you get a blue screen at the top. I know people have asked about how to get this to work but most of the time these are for flashcards, here I'm trying to just get them to work on an emu. I've mainly tried No$GBA, iDeaS and Desmume which produce the same result as soon as you choose a language.

    And boy I've tried everything - ARM7 swapping, removing the DSi folders (has two extra folders when you unpack it with dslazy/dsbuff); nothing. The only bet I probably have is to find an action replay code since that's how people have been getting Pokemon B/W to work just about but google does nothing on that part either.

    One clue I do have is that when I try running it with the dev version of Desmume, at the crash the command reads "reading beyond end of cart!" like hundreds of times...

    Thanks if anyone can help.
     

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