Is there a easier way besides using a hex editor? I would like to try it out for avatar...
Avatar does not use BCA to perform genuine checks. To quote:
CODE it froze
but didn't read the BCA
im saying bad dump
someone prolly using rev14
ill know once i play this ntsc
almost done adding
I'll check the ISO
then i gotta get my bow all over again
* archive sighs
ok its done, im going to play
did u guys try that 1
the PAL release is corrupted
one block at 76776
I'd imagine that one uses that BCA someone posted earlier?
then more broken ones at 119094
avatar DOES NOT CHECK THE BCA
if it doesnt chk the bca then why did James.Camerons.Avatar.The.Game.USA.BCAFiX.Wii-ALMoST get rls ?
because they are idiots?
BCA DATA for James.Camerons.Avatar.The.Game.USA.Wii-ALMoST
Ok guys heres what we know so far... your going to need to use this BCA code and patch the game to get a complete working rls. From now on we will include this info with our rips and hopefully a auto patcher out soon! Atleast this keeps us playing for now!
The game shouldn't need patched, no games with BCA should need patched and they should load the BCA data from an external file. Ocarina type codes are also a good solution but patching the games has so many downsides that it shouldn't even be considered.