I am about 2/3 way done with the "master" trim list which should show approximately how much you would trim with NDSTokyoTrim. Still unsure how I should put it out there. Because as of right now its in the following format.
0001 - Electroplankton (Japan).nds: 4579400
0002 - Need for Speed Underground 2 (USA) (En,Fr,De,Es,It).nds: 4031648
0003 - Yoshi Touch & Go (USA).nds (WiFi): 3213240
You are able to find how much is trimmed be dividing by 1048576
If anyone has any good idea's let me know and I will take them into consideration.
Dividing by
1048576 ?? Well, trimming is not compressing. A trimmer removes padded data, because cartridges' size are power of 2 (8M, 16M, 32M, 64M, 128M, 256M, 512M, 1024M, 2048M and so on...). if a game is 33M big, you have to put it on a 64M cartridge, and for such a game, the gain will be important with a trimmer.
But abviously, bigger cartridges are more expensive so it only depends how developers filled the cartridge, but reach the size limit is the best.
So as far as I know, it is not possible to estimate how the rom will be reduced by a trimming tool, without trimming it. Looking at at the compression ratio of a archived rom can give you a rough estimation of the trimmed result, because padded data are, in most cases, redundant and non relevant data. The bigger is the compression ratio, the better will the result.