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Opium

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man i can't wait for the english version... how long does it take to learn japanese? maybe i can learn it so i don't need to wait for every game!
tongue.gif

4 years or so. Give or take
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Zaraf

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From what i tested it seems to be a pretty solid game. Does anyone have a idea on how you access the Items? And what is those small crystals on the top screen that builds upp when you perfom combos?

Oh, and the game runs solid on my SC SD.


While you're in a fighting area, press L to access the items, and you can hotkey an item to the Y button. I like that since I found it annoying back in Secret of Mana when you'd have to open those annoying ring menus every time you wanted to cast a spell or use an item. When you're in town, just press Start, and go to the button that says I-te-mu in katakana.

As for those small crystals, when they are all full, press Select and you'll go into "Fever" mode
tongue.gif
reminded me of Puyo Pop Fever
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In Fever mode, you attack about twice as fast until the crystals become drained, and then you go and fill them again. The crystals are filled based on attacks you make that hit. So you can easily fill your crystals by smacking the barrels and those moving floating things that try to block you (you CAN kill these, even though you do 1 damage...they probably got like 40 or so hp).

I kinda understand that you press and hold B to cast spells, but is it kind of like Sword of Mana where depending on how long you hold it, it casts a different spell? Or something else? I tried it, and since I had Salamander, he kinda flies out and sits there. When I touch him, I glow red...maybe increases my attack?

Man, one thing I'm really finding annoying is the whole "knock-down" thing. When you hit a monster a few times, they fall down, and they can knock down another monster (doesn't do damage, just knocks them down). But in the same way, YOU can be knocked down...and much too easily too. If you're in the middle of a group hacking away, you'll find yourself on the ground half the time. Some monsters, like the green slimes, are especially good at knocking stuff down. Near the beginning you'll find a whole group of them. Just knock one down and they all go like a chain reaction.

I got to the top of the first tower, and man, that fire bird pheonix thing is a TOUGH boss. But maybe that's just cause my character is weak. I just discovered the Gems menu while in town, and you can equip gems to increase various stats. Let's hope this time I'll be stronger
smile.gif


Btw, there are some objects that can only be broken by having a monster thrown into them. For example, the big blue jars. Just knock a monster towards the jars and they will shatter.

Anyone know when you get more characters? And maybe some details on spells? Also, is there a way to regenerate MP like in Sword of Mana where you "sit" down? Or only via the nut items?

Please post stuff here that you figure out about this game to help the rest of us
smile.gif
 
D

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It surprises me that no one was chocked with the dull gameplay of finding key to open gates to the next level in dungeon. It really makes the whole dungeon crawling yet another dungeon crawling game. No strong reason you have to go to a dungeon and break pots to open ways to go up, it's much more on the action than on the rpg... Moreover, SD2 and SD3 were not like this ! SD3 dungeons were really involving, no dull background, dull monsters, dull gameplay...
I'm really disappointed, this game is Shining Soul made by Squarenix...
 

Bi99uy

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The spellcasting now seems to depend if you touch the elemental or not. For instance, i have the dark/evil/eye sprite. If i charge up with B, summon the little dude and walk in to him, i become invisible. If i however let him sit there a couple of seconds, he will start a kind of attack.

And what does holding A do? Guard?
 

wohoo

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man i can't wait for the english version... how long does it take to learn japanese? maybe i can learn it so i don't need to wait for every game!
tongue.gif



You can learn to read hiragana and katakana quite quickly. But if there is kanji, that will take a while longer to learn. Also, it depends on how fast you can learn languages too.

huh? is there three kinds of japanese?! omfg... i don't want to live my life just to learn japanese... but still.. it would be fun ;D
 
D

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man i can't wait for the english version... how long does it take to learn japanese? maybe i can learn it so i don't need to wait for every game!
tongue.gif



You can learn to read hiragana and katakana quite quickly. But if there is kanji, that will take a while longer to learn. Also, it depends on how fast you can learn languages too.

huh? is there three kinds of japanese?! omfg... i don't want to live my life just to learn japanese... but still.. it would be fun ;D

3 kinds ? the good, the bad, and the ugly
biggrin.gif
 

Elrinth

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Found them! I used yahoo! image search before and typed in the exact same keyword I used on google "Children of mana" and found nothing related.
-Edit- BTW Et Cetera, ever played Seiken Densetsu 2 or 3 (my favourite one)? If you did then you will know.

Yeah.. and the first link which pops up is: http://www.square-enix.co.jp/mana/
and that's the official homepage... I'm not sure if you're serious or not... but I dunno wtf people are doing these days
 

Sc4rFac3d

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It surprises me that no one was chocked with the dull gameplay of finding key to open gates to the next level in dungeon. It really makes the whole dungeon crawling yet another dungeon crawling game. No strong reason you have to go to a dungeon and break pots to open ways to go up, it's much more on the action than on the rpg... Moreover, SD2 and SD3 were not like this ! SD3 dungeons were really involving, no dull background, dull monsters, dull gameplay...
I'm really disappointed, this game is Shining Soul made by Squarenix...

exactly what I was thinking, god If only the original team was making this game, to me it seems like there's no friggin adventure story in it like in any of the 3 snes classics, I made it till the firebird and then stopped playing, same thing happened to me after playing the FFXII demo.

I bet they gonna screw up seiken denetsu 4 aswell..
 

cheatah

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I've beaten 5 bosses now. Everything is too structured and boring. The puzzles requiring the use of different weapons are nice. Magic hasn't played any significant role yet in puzzles though. I miss the old leveling of weapon skill and magic skills though. From what I saw there seems to be download play for coop but I haven't had a chance to try it yet. Should be better then dungeon crawling by myself farming XP.

If your stuck after the fire bird boss. Talk to the people in town, then by the shop owner find a guy that will give you the drum for the dragon. Which will let fly out of the island your on. Just hit the bottom right button on the world map.
 

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Maybe i should know this: if i begin the game with the jp version,
can i use this savestate later for the us or e version?
 

kakawerk

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I have found the exception... rub rabbits (J)save do not work on on rub rabbits(U) when using supercard sd.... it will say the save is corrupted
 
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