As the topic says I am keenly interested in 100%'ing Wizardry: Asterisk (i'm a huge Starfish Studios fanboy), and I have to say first of all that I know how to "hack" NDS games; I have a roughly 30-40% translation into English work done on the NDS edition of ELMINAGE 2 "Remix", for example, currently awaiting time for serious translation of that game's heavier kanji use / dialog, etc, before finshing. But my problem right now is I want to do the NDS game Wizardry: Asterisk and on the surface it presents zero obstacles TINKE takes care of the slightest problem I might have, it extracts all of the relevant .CSV files that Starfish Studios loves to use with ALL of their RPG games, and then I simply edit them (i.e. I translate them into English) and then re-insert the relevant files back into the game. That is about 80% of how I did / am doing Elminage 2 (NDS version); and, as I was saying, the Wiz: Asterisk game also does not demonstrate clues/evidence of text compression or the like, either. It's totally open! ...except no matter WHAT I EDIT, or HOW MUCH I EDIT, or if I edit the game's .BIN files or if I edit the freaking game .ROM _directly_-- as soon as the game is launched it will 90% of the time simply output the default japanese as if no edits were ever made. if the editing was especially aggressive I started notiicng that then the game simply spits out a blank dialog box. Could some of you AWESOME forum members at least point me in a direction? Is this a case of .ROM encryption? something to do with the interplay between arm9 and arm7 bins? Please excuse my ignorace!