Homebrew [NDS] Forwarder CIAs for your HOME Menu

EmulateLife

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I am getting Start failed. Error 1 SD card template not found.

I have updated the files in the original post in _nds and update templates at startup checked in the forwarder.

I just thought of it I am trying to make the forwarder for Spirit Tracks d-pad patch rom could that be why?

--------------------- MERGED ---------------------------

I just tried another game Brain Age 2 and same error.

But I have several from a long time ago and they work.
 

RocketRobz

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I am getting Start failed. Error 1 SD card template not found.

I have updated the files in the original post in _nds and update templates at startup checked in the forwarder.

I just thought of it I am trying to make the forwarder for Spirit Tracks d-pad patch rom could that be why?

--------------------- MERGED ---------------------------

I just tried another game Brain Age 2 and same error.

But I have several from a long time ago and they work.
Download the latest pack from the first post, and extract it.
 

EmulateLife

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Ok yeah that was it. Thought I did but didn't do it right.

Do you happen to know how to get a save off Wii U VC to work with this? I tried renaming the .save to .sav and the same name as the rom but it isn't working.
 

EmulateLife

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Ok I figured out the save issue but there's a loud buzzing noise the game is making when playing. It sounds like someone is playing a bagpipe and holding one button down non-stop.
 

EmulateLife

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I have that. I think it's ok now though. I think it was the Wii U VC save because I saved in game on the 3DS and the sound is gone. Thanks for all your help.
 

grcd

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Is audio stuttering a known issue? I get this in several games, especially on title screens but also elsewhere. It sounds like the audio buffer is at its limit, which results in regular clicks or other kinds of audio stutter. It happens in Professor Layton games, Castlevania DoS, and Radiant Historia.

Or is it perhaps a slow micro SD card? (But I have no such problem with 3DS games).
 

RocketRobz

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Is audio stuttering a known issue? I get this in several games, especially on title screens but also elsewhere. It sounds like the audio buffer is at its limit, which results in regular clicks or other kinds of audio stutter. It happens in Professor Layton games, Castlevania DoS, and Radiant Historia.

Or is it perhaps a slow micro SD card? (But I have no such problem with 3DS games).
To fix stuttering, press HOME, then press B.
 
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Zense

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Hi,
I made a forwarder for Pokemon HeartGold and the first time I ran it I was able to load my save game (that was made on an AK2i) and I saved the game when I finished., and then the next time I played the game the forwarder ran the game as before however when I try to load the game it freezes on a black screen. The strange thing is that when I play heartgold via twilightmenu++ it works and I can save and load without any crashes.

new 3ds cfw luma sysnand
nds-bootstrap v0.24.0
twilightmenu v9.3.0
Forwarder3DS-v2.9.6
EU nointro rom.

Edit: I did get it to load the game right now by disabling all the enhancements I had enabled. Renabling them didn't break it either. Weird. Not even sure I can reproduce this problem now...

Edit2: Okay, I might have found the problem: When the last game played in twilightmenu ++ is different from HeartGold, the game run through the forwarder will not let me load my save game. I tested this by running SM64DS through twlmenu++ first and saving, and then trying to run the HeartGold forwarder bef with twlclock, vram boost and high sound quality, not sure if any of the enhancements really matter. <- They don't.

I'll keep on testing...

It seems like it is indeed connected to whether my last played game is HeartGold or not. I haven't made any other forwarders so I can't test any others right now. I guess I could try to make the forwarder again and install it.
 
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mrbear

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So I tried to run the .jar file from the download, but nothing happens. I am running on windows, and have installed the JDK app, as well as the OpenJavaFX. Please help me.
 
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