nds-bootstrap loader: Run commercial NDS backups from an SD Card

Discussion in '3DS - Homebrew Development and Emulators' started by shutterbug2000, Dec 24, 2016.

  1. Warix3

    Warix3 Newbie

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    Feb 9, 2019
    Bosnia and Herzegovina
    The compatibility list link and discord invite link are not working, please update the main post.
     
  2. Robz8

    Robz8 Coolest of TWL

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    19
    Oct 1, 2010
    United States
    v0.19.1: Fast boot plus

    What's new?
    • A FAT table .bin file is now created for each game, so the next time it is launched, both the .bin file and the patchOffsetCache one will be loaded, so the game will boot much faster.
    Bug fixes
    • A patchOffsetCache .bin file is no longer used for Mario vs Donkey Kong 2, due to it crashing after the file creation.
    • DSi users: nds-bootstrap now works on Unlaunch alone, and HiyaCFW is now optional! (Recently discovered by Epicpkmn11)
     
    Last edited by Robz8, May 5, 2019
    uyjulian, Tarmfot, Werosky and 2 others like this.
  3. Werosky

    Werosky Newbie

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    Apr 30, 2019
    Mexico
    Puebla, México
    As the Discord link is not working I'd like to let you know that Harvest Moon DS (EUR/ABCP) IS now working with the latest update (v0.19.1). No longer stuck on white screen after loading.
     
  4. someguy12345

    someguy12345 Advanced Member

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    Nov 25, 2014
    United States
    Where are saves stored by default with the latest Twilight loader/bootstrap? I recently upgrade to TWL Loader from dsi menu++ (im late, i know) and every time I boot a game it creates a new save, even though i have all my current saves in the folder my roms are
     
  5. JosephNeale

    JosephNeale GBAtemp Regular

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    5
    Oct 30, 2011
    United Kingdom
    Wirral, England, UK
    game saves are now located in "sd root/roms/nds/saves"
     
  6. someguy12345

    someguy12345 Advanced Member

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    Nov 25, 2014
    United States
    Thanks!

    Btw, has anyone actually gotten Ni No Kuni or Last Window to work? The compatibility list says they work, but I've had no success...

    Ni No Kuni just whitescreens. I can't even get it to boot. I have the English patch, which to my understanding includes an AP patch.

    Last Window randomly black screens, which is an AP measure. I haven't found an AP patch for it anywhere.

    Edit: figured it out.

    There IS an AP patch on for LW, but it's extremely hard to find - and it has an annoying intro which is easily edited out via hex edit.
    Ni No Kuni requires a special arm7 patch for its English translation, which can also be found if you look hard enough.
     
    Last edited by someguy12345, May 3, 2019
  7. Robz8

    Robz8 Coolest of TWL

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    19
    Oct 1, 2010
    United States
    v0.19.2

    What's new?
    • Pokemon Dash now partially boots on both DSi and 3DS!
      If you used forced DSi mode for it to boot on DSi in the previous versions, this nds-bootstrap version removes the requirement.
    • Due to the fast booting in v0.19.0 and v0.19.1, the loading screens have been removed, though the red X error screen is left intact.
      Currently, the regular one is left intact in the build that runs homebrew games/apps.
    Bug fix
    • The random white screen crash when booting a game is fixed, as this version is compiled on my side, and does not come from TWLBot.
    Known bugs
    • The JAP version of Pokemon Dash does not boot.
    • The title screen in Pokemon Dash can not be passed.
     
    Last edited by Robz8, May 3, 2019
  8. JosephNeale

    JosephNeale GBAtemp Regular

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    5
    Oct 30, 2011
    United Kingdom
    Wirral, England, UK
    updating the nds-bootsprap ver. v0.19.2 though the updater is not updating the nds-bootstrap sill at v0.19.1, so I updated the nds-bootstrap manually to fix the issue.
     
  9. AmandaRose

    AmandaRose Do what I do. Hold tight and pretend it’s a plan

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    Aug 19, 2015
    United Kingdom
    Glasgow
    The updater updated perfectly fine for me.
     
  10. JosephNeale

    JosephNeale GBAtemp Regular

    Member
    5
    Oct 30, 2011
    United Kingdom
    Wirral, England, UK
    The updater is putting the "release-bootstrap.ver" into the _nds folder instead of the _nds/TWiLightMenu
     
    Last edited by JosephNeale, May 4, 2019
    Tarmfot likes this.
  11. Zaiphon

    Zaiphon GBAtemp Regular

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    3
    Feb 5, 2017
    Gambia, The
    Anyone an idea why Golden Sun is not working technical wise?
     
    DarkDengar likes this.
  12. AceTrainerSophia

    AceTrainerSophia Newbie

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    May 2, 2019
    United States
    Do cheats still only work with debug activated? I've been having random luck with getting them to work, they either do they dont and I have to keep resetting until they work
     
  13. Robz8

    Robz8 Coolest of TWL

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    Oct 1, 2010
    United States
    Chances are random that cheats will work.
     
  14. noctis90210

    noctis90210 GBAtemp Advanced Fan

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    6
    Dec 24, 2013
    Thanks for these great updates... Just want to ask if detection of external patch file (rather than injecting the patch to the rom) still on the to-do list?
     
  15. Pickle_Rick

    Pickle_Rick Ya boi Zack

    Member
    5
    Aug 28, 2017
    United States
    Somewhere
    This would be nice for AP patches. Just drag both onto the SD.
     
    noctis90210 likes this.
  16. noctis90210

    noctis90210 GBAtemp Advanced Fan

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    6
    Dec 24, 2013
    Yeah, thats really the idea... I hope they can add this feature...
     
  17. ThoD

    ThoD GBATemp Addict (apparently), but more like "bored"

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    11
    Sep 8, 2017
    Greece
    Finally updated the nds-bootstrap files after ages (was on 12.1 since that worked great and felt no need to update) and everything works amazing, cart speeds, loading times are great, very rarely a loading black screen mid-game can take quarter second longer but big whoop, but I tried one of the games that played really buggy with older versions, the Death Jr. game (really fun series) and on latest it's MUCH more playable than it was, however there's a LOT of crackling audio and it's not running at smooth FPS... Any idea if it or other games that still don't work great will be worked on compatibility-wise? It's not unplayable by any means, but all the crackling in the audio can be very annoying during longer sessions...
     
  18. Robz8

    Robz8 Coolest of TWL

    pip Developer
    19
    Oct 1, 2010
    United States
    Open "sd:/_nds/nds-bootstrap.ini", and add "CECACHED = 1".
    If some other games crash after adding the setting, set "CECACHED" back to 0.
    TWiLight Menu++ determines which games need it set or not, but the forwarders currently don't.

    Giving a new update to the forwarder template means the forwarders would have to be recreated, but I want it to be the last time it's required to do that.
     
    Tarmfot and ThoD like this.
  19. ThoD

    ThoD GBATemp Addict (apparently), but more like "bored"

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    11
    Sep 8, 2017
    Greece
    Alright, thanks for the help, it fixed the issues so it's running better now. I'll just keep two inis and swap them depending on what I want to play, not a big deal.
     
    Robz8 likes this.
  20. Robz8

    Robz8 Coolest of TWL

    pip Developer
    19
    Oct 1, 2010
    United States
    v0.19.3

    Included in TWiLight Menu++ v8.2.0 and the 5/13 release of the SD card forwarder pack.

    What's new?
    • A Please wait... screen is now shown, if no FAT table cache file or patch offset cache file exists, or is outdated.
    • The Error! screen has been changed to a An error has occurred screen.
     
    noctis90210 and Pickle_Rick like this.
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