nds-bootstrap loader: Run commercial NDS backups from an SD Card

nds-bootstrap:

Thanks to the work of ahezard, Gericom, Apache, Robz8, _catcatcat, and shutterbug2000 and other contributors, we can now load NDS games from the SD card, without any flashcard/SLOT-1 card.

Don't expect high compatibility, but do expect many, many updates.

:arrow: Compatibility listing:
https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0

:arrow: The official Discord server for nds-bootstrap:
https://discordapp.com/invite/7bxTQfZ

:arrow: The thread for the recommended loader (by Robz8):
https://gbatemp.net/threads/twloader-ctr-mode-nds-app.448375/

:arrow: SRLoader for softmodded DSis (by Robz8):
https://gbatemp.net/threads/srloader-nds-app-for-dsi.472200/

:arrow: If you're more of a forwarder person:
https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/

:arrow: Link to the releases page:
https://github.com/ahezard/nds-bootstrap/releases

:arrow: Anti-Piracy patch list by Robz8
https://gbatemp.net/threads/ap-patch-preservation.477536/

Also, thank you to our testers:
Historian
JoshuaDoes
thejsa
Alerdy
PokeAcer


Also, a video thanks to Robz8:


And another thanks to Alerdy:
 
Last edited by shutterbug2000,

soniccomcisbr

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I can confirm now Retro Game Challenge is fully working on story mode. In past releases only the free play mode was working.
Mario vs DK Mini-land Mayhem stills with sprites all messed/bugged, even after the AP patch
 

Ciseka

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Try setting portalDS to use direct boot in the ROM's per-game settings in TWLMenu++.

--------------------- MERGED ---------------------------

v0.18.0

What's new?
  • (@ahezard) arm9 side of cardEngine can now loaded into cached memory region for SDK1-4 games.
    This slightly speeds up load times for games using those SDKs.
    Starting with TWLMenu++ v8.0.0, it's loaded there by default. If some games previously working in v0.17.1 aren't working, hold L after pressing whatever button to launch the game, to move ce9 out of cached memory. (Holding L will not work in the Acekard theme.)
  • (@ahezard) Boot indicator is now set for SDK1-4 games as well. (Was previously only set for SDK5 games.)
    Fixes support for some games that worked in previous nds-bootstrap versions, such as Digimon World DS, Phineas and Ferb, etc.
  • (@RocketRobz) Fossil Fighters Champions now works.
  • (@ahezard) Minimal card DMA implementation.
  • (@ahezard, @RocketRobz) Proper card/chip ID is now generated for your ROM. May improve some compatibility.
  • (@RocketRobz) iQue game compatibility fixed. The Only for iQue DS message is no longer shown.
Regression
  • Metroid Prime Hunters may load a bit slower now.

No Wild World fix? :(
 

Ciseka

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What's the problem with Wild World?
Sound plays perfect now.
Not the sound is the problem, the ingame lags are the problem. The game is laggy when you talk to people and run around the map, and also the game is really laggy when you open the inventory. But the sound is perfect!
 

RocketRobz

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Not the sound is the problem, the ingame lags are the problem. The game is laggy when you talk to people and run around the map, and also the game is really laggy when you open the inventory. But the sound is perfect!
Have you tried TWL clock speed with Wild World?
 

someguy12345

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Hey guys, is Ni No Kuni white screening for anyone else? I have the English patch installed, which should have a AP patch, but it still whitescreens.
 

RocketRobz

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Der_Blockbuster

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Short question, I haven't followed the progress for a while, I wanted to ask if it's now possible to play download play with other systems that don't have the game.
 

Ciseka

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Hey @Robz8, I finally found out whats the problem with Wild World! I always played the european Version, and THIS is the laggy Version. Now I tried the US Version and with this ROM the game isn't laggy and has no inventory lag or somehting like that! The european Version has the Lagproblems and its also yellow in the compatibility List!
 

Ciseka

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Hey @Robz8, I finally found out whats the problem with Wild World! I always played the european Version, and THIS is the laggy Version. Now I tried the US Version and with this ROM the game isn't laggy and has no inventory lag or somehting like that! The european Version has the Lagproblems and its also yellow in the compatibility List!
I reinstalled my european Version of Wild World on my DS and now it works finally! You dont have to fix anything anymore! Thank you Robz! Animal Crossing Wild World works now 100% without lags and no sound crackling!
 

RocketRobz

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v0.19.0: Fast boot

NOTE: If you used an nds-bootstrap nightly from b6bc3b0 to 9976426, please delete the "patchOffsetCache" folder at "sd:/_nds/nds-bootstrap".

What's new?
  • On first launch of a game using this version, the offsets for functions to be patched, are now cached into a file in a folder called "patchOffsetCache".
    As a result, on the next launch, the game will boot faster.
  • If a file called "fatTable.bin" (created by TWLMenu++, starting with v8.1.0) exists at "sd:/_nds/nds-bootstrap", soft-reset times will be faster, as well as no loading screen, when doing the soft-reset button combo.
Bug fixes
  • Pokemon Ranger: Guardian Signs, now boots again.
    Use TWLMenu++ v8.1.0 or later, to fix the crash after the top screen symbol fades out, without the need to hold L.
  • The random crashes have been fixed in Digimon World DS.
  • Fixed the glitched background in Geometry Wars Galaxies, the BG of the Licensed by Nintendo screen in Anno 1701, the glitched screen in Pokemon Dash and Phantasy Star 0, and some other games that may have glitched backgrounds.
  • Fixed top screen not showing in Picross DS, Geometry Wars Galaxies, and some other games that may have that bug.
Known bug
  • Cheats will now only activate, if debug is enabled.
 
Last edited by RocketRobz, , Reason: Derp fix
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