nds-bootstrap loader: Run commercial NDS backups from an SD Card

Discussion in '3DS - Homebrew Development and Emulators' started by shutterbug2000, Dec 24, 2016.

  1. Robz8

    Robz8 Coolest of TWL

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    Press SELECT on the game in TWLoader, and you'll see the SDK version the game uses.
     
  2. soniccomcisbr

    soniccomcisbr GBAtemp Fan

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    I Just tested Umihare Kawase Shun, it's working 100%, cart speed.
     
  3. Mr_sephiroth

    Mr_sephiroth GBAtemp Regular

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    inside a bomb
    thank you I'll try
     
  4. Retaliator

    Retaliator Member

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    is chrono trigger working? i tried different patches, different roms and different versions of the bootstrap but i can't ever get past the time warp
     
  5. Dracari

    Dracari GBAtemp Advanced Maniac

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    you haveto use a Clean rom and the original AP Patch (the time warp never ending was it's Anti Piracy measure,)
     
  6. Retaliator

    Retaliator Member

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    sure but did you actually manage to do that? i see a lot of people claiming it works but pretty airy without an actual confirmation of going through the portal sucessfuly, i didn't manage.
     
  7. Dracari

    Dracari GBAtemp Advanced Maniac

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    i did (i used a clean US Rom as a source, what region rom are you using?)
     
  8. Retaliator

    Retaliator Member

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    i tried both usa and jap, even tried injecting the cheats into the rom with dsatm
     
  9. Robz8

    Robz8 Coolest of TWL

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    nds-bootstrap v0.7.4

    What's new?
    • If a game has thumb card reads, which aren't patched yet, an error screen will show, if you have the following set as your loading screen:
      Regular: "Error!" text with red X.
      Pong: Graphics turn from black to red.
      Tic-Tac-Toe: Cursor turns from green to red.
    Bug fix
    • DS Download Play demo support is fixed!
      NOTE:
      This does not mean that actual DLP support is fixed for SDK1-4 games.
      It just means that the DLP demo SRL/NDS files are working again.
    Bug fixes (DSi users)
    • Fixed support for Need for Speed: Underground 2.
    • Sound for Puyo Pop Fever (and maybe some other earlier games) is fixed!
    • Sound should now be working properly, if donor ROM is turned off.
     
    Last edited by Robz8, Apr 18, 2018 at 6:42 AM
  10. Vulpes-Vulpeos

    Vulpes-Vulpeos Newbie

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    Robz8, Hello. Wanted to ask you, why do we have only 28mb of RAM at the moment? Can we have at least 64mb in the future, so 128mb roms could run almost without lags and long loadings, or there are some 3DS hardware limitations?
    Tried to search this information by myself but could find only information about RAM increase from 4,8 to 28mb.
     
  11. Robz8

    Robz8 Coolest of TWL

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    There's limitations, unknown if it's by hardware or the TWL_FIRM.
    We can have up to 32MB, because panda/dev DSi units have 32MB of RAM.
    Also, the first 4MB are used by the game, so we can only store ROMs up to 28MB or below, into RAM.
     
    Vulpes-Vulpeos likes this.
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