So, I know that there is not much done on the n64 emulator lately, and games like Rocket Robot on Wheels have screwed up textures in it... I have tried a few things. I injected a compressed Rocket (v1 compression) into ntsc Z:MM, and it boot, with sound, but the mappings were bad. Due to this, I could jump around, and move the camera, but the analogue stick did nothing (did not test the classic controller).
I took the liberty into learning about the whole thing it's self, and this is what I understand:
-There are multiple apps in the wad
-the 00000001.app is the executable (dol) and it is the emulator
-the 00000002.app is the same for all n64 VC
-00000007.app was only present in the N64 VC's that used compression on the rom(?)
-00000005.app is the game, with "t64" files (which appear to be patches)
I read that you can delete the "t64" files, and the game will still work, it will just use the textures of the original game. Has anyone thought that these could be causing some games to break? It's probably trying to load a patch of Z:MM onto whatever you inject, causing it to lock up.
I'd like to experiment with this, but everytime I modify or pack the wad with a program other than auto injectuwad, it gives me the -4100 error upon install.
It has also come to my attention that we have an open source decompressor for V2 roms, and no compressor...
EDIT: we don't need a compressor for V2 romc. I just got Rocket working on Mario Party 2 ntsc, though it seems to not save, and freezes when you save and quit. You can just compress it as a V1 romc
I took the liberty into learning about the whole thing it's self, and this is what I understand:
-There are multiple apps in the wad
-the 00000001.app is the executable (dol) and it is the emulator
-the 00000002.app is the same for all n64 VC
-00000007.app was only present in the N64 VC's that used compression on the rom(?)
-00000005.app is the game, with "t64" files (which appear to be patches)
I read that you can delete the "t64" files, and the game will still work, it will just use the textures of the original game. Has anyone thought that these could be causing some games to break? It's probably trying to load a patch of Z:MM onto whatever you inject, causing it to lock up.
I'd like to experiment with this, but everytime I modify or pack the wad with a program other than auto injectuwad, it gives me the -4100 error upon install.
It has also come to my attention that we have an open source decompressor for V2 roms, and no compressor...
EDIT: we don't need a compressor for V2 romc. I just got Rocket working on Mario Party 2 ntsc, though it seems to not save, and freezes when you save and quit. You can just compress it as a V1 romc