Hacking N3DS XL - Beginning the adventure (and some Q&A)

Knaledge

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For clarification, .cia files use the consoles header instead, which is why a cartridge header of any sort isnt needed.
Thank you.

Still, this seems like something Nintendo could detect fairly easily (presuming the approach looks like "Find all headers currently registered in the online environment where type IS NOT 'cartridge'). Then again, perhaps it was posted somewhere that playing online via .CIA files was risky itself and does (or has) result in bans.

/
Just don't visit data management (how often do you even go there normally?)

You can unlink sysnand and emunand by formatting sysnand with your micro sd card removed. This should definitely be done because it fixes the gift wrap bug (gift wrap bug is all cia games are gift wrapped like a newly purchased eshop game every time you start gateway mode)


re: Data Management - I suppose this thread addresses it well enough, though I missed the "fix" the first time around (bit wordy).

EDIT:
  • Is it truly preferable to "format sysNAND" (in terms of unlinking/etc. per the thread above)?
    • After reading through it twice now, it seems the benefits weigh in the favor of formatting emuNAND (so that sysNAND can retain it's "stock" capability if you ever want to "throw away everything CFW-related", and go back to native)
 

bobtheglob101

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Thank you.

Still, this seems like something Nintendo could detect fairly easily (presuming the approach looks like "Find all headers currently registered in the online environment where type IS NOT 'cartridge'). Then again, perhaps it was posted somewhere that playing online via .CIA files was risky itself and does (or has) result in bans.
Not exactly, a .cia of a game is almost equivalent to downloading it off the eShop. So anybody who actually purchased the game and downloaded it off the eShop would also go online with their console's header as well. This is why many assume .cia files are safer for online play because they "blend in" a bit better. Honestly with a private cartridge header (which you already have) using cartridge-based games won't be an issue at all, even .cia's can theoretically be detected through other means (eg. checking to see if your console actually purchased it through eShop). Although highly unlikely they would preform a check like this, we really don't know what they can or can not detect and what they could potentially check for in the future. Hope this makes sense
 
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Dragaan

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4. Yeah, having the gateway chip in definitely drains more battery for me, especially in sleep mode. I'd recommend closing your game and taking out the card while in emuNAND if you wish to stay in emuNAND.
 

Knaledge

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Hey all - now that everything is in hand, a link to the "best" tutorial for Gateway + New3DS XL would be appreciated.

Those that are found here (in the Tutorials section) don't seem to be cohesive/all-in-one. Text is preferred.
 

Maximilious

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Hey all - now that everything is in hand, a link to the "best" tutorial for Gateway + New3DS XL would be appreciated.

Those that are found here (in the Tutorials section) don't seem to be cohesive/all-in-one. Text is preferred.


There are tutorial's all over the place in this forum, so I don't think it's anyone's benefit to bring everything together here for you. I'd suggest searching and posting questions in the respective threads if you have issues.

It seems daunting at first, but once you start you will be more comfortable with the process. Promise.
 
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Knaledge

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There are tutorial's all over the place in this forum, so I don't think it's anyone's benefit to bring everything together here for you. I'd suggest searching and posting questions in the respective threads if you have issues.

It seems daunting at first, but once you start you will be more comfortable with the process. Promise.
I'm not asking for anyone to bring it together here. I'm saying this forum is disorganized and does not even have a "Gateway start to finish" tutorial in the stickies. If you believe there is one, please post it here.

I'm currently working off of this thread: https://gbatemp.net/threads/i-need-a-step-by-step-for-gateway-for-n3ds.384745/
 

Lenan

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As an alternative you could look at the maxconsole forum, since that's gateway's official support board or download the gateway manual.
 

Maximilious

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I'm not asking for anyone to bring it together here. I'm saying this forum is disorganized and does not even have a "Gateway start to finish" tutorial in the stickies. If you believe there is one, please post it here.

I'm currently working off of this thread: https://gbatemp.net/threads/i-need-a-step-by-step-for-gateway-for-n3ds.384745/


Gateway has this step by step directly on their front page, in clear text. If you can't follow it perhaps you should look at Sky3DS instead, it's not rocket science...
 
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Adeka

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Gateway has this step by step directly on their front page, in clear text. If you can't follow it perhaps you should look at Sky3DS instead, it's not rocket science...

Preparing gateway to just play roms actually requires less work then preparing sky3ds.

All of gateways extra features is why gateway takes longer to set up.
 

Jiro2

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You can use the Cubic Ninja for a private header as well.

I would be inclined not to use the same private header for two games if I didn't have to.
 
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