#### scooby74029

##### "fake coder"
OP
Member
hey all

was wanting to know if anyone had the source files for MyMenu by IceFire?

i was trying to figure out how a .mym file is converted to a .csm file

i have continued working on MyMenuify by Icefire

so far i have:

-Mod will use either sd, usb, or both

TODO:

i have found that a .mym is just a .zip file(with extention changed to .mym) is this correct?

any help would be appreciated!! thanks for any help i get if i dont thank you personally

Member

#### bnm81002

##### Well-Known Member
Member
XFlak said:
you can find the source here:

http://www.filesonic.com/file/1066581374

And re your other question, AFAIK a mym is just a zip renamed

Keep up the great work!

are there any tutorial on how to use thememii like there is for mymenu? I am so confused on how to use thememii and what to do exactly? thanks

#### XFlak

##### Wiitired but still kicking
Member
AFAIK there isn't a tutorial, but I've only used it to convert mym's to csm's, and to do that just load the mym (File-->Open), and click "create csm", then choose the .app file for your system menu version (which can be downloaded via Tools-->Downlaod Base App, or by using ModMii, etc.) and that's it! In terms of actually using theme mii to create\modify mym's, I'm not sure.

#### diddy81

##### Wii Theme Team
Member
theres is a small tutorial in thememii that tells you how to replace the health screen

i never got in to using thememii to make themes i still write the ini by hand

i only use thememii to convert mym to csm

yes a mym is a zip just renamed

#### scooby74029

##### "fake coder"
OP
Member
ok guys thanks

i am reading the source for theme me but it is a PC app and i am not to good with reading them yet

#### diddy81

##### Wii Theme Team
Member
you need to look at the ini inside the mym then know what all the tags in it does

[cont##]
this tag unpacks the ash file

[simg##]
this tag takes the source png resizes it to the height and width specified than converts it to a RGB5A3 tpl (unless a different tpl format is specified) and replaces the target file

[sdta##]
this tag takes the source file and just replaces the target file

heres a sample
Code:
[cont19]
file=\layout\common\setupBtn.ash
type=ASH|U8

[simg169]
file=\layout\common\setupBtn_ash_out\arc\timg\it_BarDown_a.tpl
source=\setupBtn\it_BarDown_a.png
width=608
height=456
format=RGB565

[sdta19]
file=\layout\common\setupBtn_ash_out\arc\anim\it_Button_a_SeenIn.brlan
source=\blyt\it_Button_a_SeenIn.brlan

#### bnm81002

##### Well-Known Member
Member
XFlak said:
AFAIK there isn't a tutorial, but I've only used it to convert mym's to csm's, and to do that just load the mym (File-->Open), and click "create csm", then choose the .app file for your system menu version (which can be downloaded via Tools-->Downlaod Base App, or by using ModMii, etc.) and that's it! In terms of actually using theme mii to create\modify mym's, I'm not sure.

I figured that part out but I'm having problems trying to convert multiple MYM files of a theme, do you know how to convert multiple themes into a CSM file? thanks

#### diddy81

##### Wii Theme Team
Member
bnm81002 said:
XFlak said:
AFAIK there isn't a tutorial, but I've only used it to convert mym's to csm's, and to do that just load the mym (File-->Open), and click "create csm", then choose the .app file for your system menu version (which can be downloaded via Tools-->Downlaod Base App, or by using ModMii, etc.) and that's it! In terms of actually using theme mii to create\modify mym's, I'm not sure.

I figured that part out but I'm having problems trying to convert multiple MYM files of a theme, do you know how to convert multiple themes into a CSM file? thanks

then when you drag a mym in and hit create thememii will ask you for the base app

#### XFlak

##### Wiitired but still kicking
Member
so if u've downloaded a theme pack that has mym #1 and mym#2, you first construct the csm using mym#1 and the app file for you SM version. Afterwards you will get a csm file, for example, lets call it darkwiired.csm (so far this should be nothing new). Then you will need to rename darkwiired.csm to darkwiired.app. Then load the 2nd mym in theme mii, but when creating the csm this time choose darkwiired.app (instead of 000000##.app).

This is the same method used to apply the spin effect mym (or the no spin effect mym) to an already constructing csm file.

#### SifJar

##### Not a pirate
Member
AFAIK, the source for MyMenu is included with the program. It is written in AutoIT, a language similar-ish to AutoHotKey. (Although it's more like BASIC).

Anyway, if you where wishing to generate CSMs, what you need to do is unzip the MYM (as you have realised, they are just renamed ZIPs) and read the mym.ini file inside. Diddy81 explained some of the most frequently used tags above. There are a few others that were documented at the WADder wiki but its gone now. They're not important, I don't believe they're used much.

What MyMenu did was read the INI file (like AHK, AutoIT has easy to use INI reading features - probably why INI was used) and then use external programs to extract the relevant ASH archives, convert images to TPL and repack. For SDTA tags it just replaces the target file with the one from the MYM. It's all fairly straight forward really.

#### diddy81

##### Wii Theme Team
Member
XFlak said:
so if u've downloaded a theme pack that has mym #1 and mym#2, you first construct the csm using mym#1 and the app file for you SM version. Afterwards you will get a csm file, for example, lets call it darkwiired.csm (so far this should be nothing new). Then you will need to rename darkwiired.csm to darkwiired.app. Then load the 2nd mym in theme mii, but when creating the csm this time choose darkwiired.app (instead of 000000##.app).

This is the same method used to apply the spin effect mym (or the no spin effect mym) to an already constructing csm file.

actualy you dont need to rename the csm to .app

when you dialog window opens to select the app type a * in the filename box and hit enter
you will now see all files not just app files

select your csm and away you go

#### bnm81002

##### Well-Known Member
Member
XFlak said:
so if u've downloaded a theme pack that has mym #1 and mym#2, you first construct the csm using mym#1 and the app file for you SM version. Afterwards you will get a csm file, for example, lets call it darkwiired.csm (so far this should be nothing new). Then you will need to rename darkwiired.csm to darkwiired.app. Then load the 2nd mym in theme mii, but when creating the csm this time choose darkwiired.app (instead of 000000##.app).

This is the same method used to apply the spin effect mym (or the no spin effect mym) to an already constructing csm file.

it never asked for the .app file for the SM for the first part?

#### XFlak

##### Wiitired but still kicking
Member
diddy81 said:
when you dialog window opens to select the app type a * in the filename box and hit enter
you will now see all files not just app files

select your csm and away you go
great to know! thx!

#### diddy81

##### Wii Theme Team
Member
bnm81002 said:
it never asked for the .app file for the SM for the first part?

thats because you have it set in the standard system menu option

you need to uncheck that first then it will ask for the base app everytime you press create

#### bnm81002

##### Well-Known Member
Member
diddy81 said:
bnm81002 said:
it never asked for the .app file for the SM for the first part?

thats because you have it set in the standard system menu option

you need to uncheck that first then it will ask for the base app everytime you press create

thank you, sorry for all my noobie questions, just trying to understand what I'm doing so I don't brick any Wii's, thanks again

##### XFlak Fanboy
Banned
bnm81002 said:
thank you, sorry for all my noobie questions, just trying to understand what I'm doing so I don't brick any Wii's, thanks again
If you need someone to do some quick testing then I can do it for you once you compile it. Send me a PM and let me know the link when you got it available if you do want me to test for you. My wii is nearly unbrickable.

#### scooby74029

##### "fake coder"
OP
Member

will do when i get a good working app

#### bnm81002

##### Well-Known Member
Member
diddy81 said:
XFlak said:
so if u've downloaded a theme pack that has mym #1 and mym#2, you first construct the csm using mym#1 and the app file for you SM version. Afterwards you will get a csm file, for example, lets call it darkwiired.csm (so far this should be nothing new). Then you will need to rename darkwiired.csm to darkwiired.app. Then load the 2nd mym in theme mii, but when creating the csm this time choose darkwiired.app (instead of 000000##.app).

This is the same method used to apply the spin effect mym (or the no spin effect mym) to an already constructing csm file.

actualy you dont need to rename the csm to .app

when you dialog window opens to select the app type a * in the filename box and hit enter
you will now see all files not just app files

select your csm and away you go

ok I tried this but the 1st CSM is not showing up? but XFlak's way did, in fact when saving the CSM file just type in .app and it will save it as an app file as well so that you don't have to rename the CSM file

#### XFlak

##### Wiitired but still kicking
Member
bnm81002 said:
thank you, sorry for all my noobie questions, just trying to understand what I'm doing so I don't brick any Wii's, thanks again
If you need someone to do some quick testing then I can do it for you once you compile it. Send me a PM and let me know the link when you got it available if you do want me to test for you. My wii is nearly unbrickable.
s\uneek is prolly the easiest\fastest\smartest way to test a theme, just go SD or USB:\title000001000002\content00000##.app and replace it with your csm file
where 000000##.app corresponds to your system menu version (see chart HERE for details)

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