My personal opinion on Pokémon Shuffle, the F2P Pokémon game

Discussion in '3DS - Games & Content' started by Vipera, Feb 23, 2015.

  1. Vipera
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    Vipera Banned

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    I have been playing this game a lot recently, and I'm far enough to say how much of a terrible idea this game is.

    I have played up until stage 107.

    First of all, in order to play this Bejeweled clone, you need "hearts". You get one heart every 30 minutes, and you need it in order to play, no matter how your play turns out. This sounds fair enough, considering we haven't paid for the game, until you realize that you can't have more than five hearts at once. If you don't play for more than 2:30 hours, you are losing your chance to get more hearts. I can confirm that you get 10-15 minutes of gameplay at best with five hearts.

    But don't worry, You can get more hearts with jewels! With every boss fight, you get a bonus jewel. A boss fight happens every 10 fights, then every 15. You can get five more hearts with one jewel, eighteen with three, and so on. So basically you get five chances of playing every 2:30 hours and no more than five, and you get a chance of buying more hearts with jewels you can find after the boss fights.

    Everything seems pretty reasonable, considering we haven't paid the game at all, and it doesn't look like too much of a cheap game, until you realize how difficult the game can get, which means spending more hearts on a single stage at once. The stages get more difficult the more you beat, of course, and the pokémon get more HPs you have to destroy in the same amount of moves (sometimes 15, sometimes, 10, sometimes 5...).
    Now, we come to a problem: the xp grinding you need in your usual Pokémon game is alive and strong in this title as well, but how can you believe to level up in a decent amount of time when you are limited to five hearts?
    So it happened that sometimes the stages were a breeze, and sometimes they were so much of a pain that took me multiple gaming sessions to beat them. On the Mega Ampharos stage, it took me 25 hearts to beat that thing, and I also bought the +5 moves power-up!
    Yes, you have power-ups, and they cost coins. You get 100 coins for every beaten stage, and 500 coins if you Check-in daily. Having 5 more moves in the stage costs you 800, while increasing the XP earnings to 1.5 costs 300. I'm only considering these, because the other ones (such as decreasing the difficulty for 9000 coins) are too expensive to even think about to play for free.

    But have no fear! If you lose a stage, the game gives you the option to play for 5 more moves for one jewel. Basically it's a "yeah, play one small portion of the game for your hard-earned jewel. Or just pay 99c".
    Yes, one jewel is, in fact, 0.99€. In order to play the game five more times, you can wait those 2:30 hours, or spend 1€ out of your pocket. These are the accepted payments from the game (courtesy from Nintendolife, as I couldn't open the page at all):

    1 Jewel - $0.99 / €0.99 / £0.89
    6 Jewels - $4.99 / €4.99 / £4.49
    12 Jewels - $8.99 / €8.99 / £8.09
    35 Jewels - $24.99 / €24.99 / £22.49
    75 Jewels - $47.99 / €47.99 / £42.99

    I translate this as:

    1 jewel - 5 hearts, 10 minutes
    6 jewels - 38 hearts, roughly 1:30 hours
    12 jewels - 80 hearts, roughly 2:30 hours
    35 jewels - 226 hearts, roughly 7:30 hours
    75 jewels - 498 hearts, roughly 16 hours

    According to Nintendo, there are 160 stages in the game, which means that, if you decide to get the most expensive option, you get to play each stages 3 times. And you better complete this masterpiece! Not only you aren't guaranteed to win, but the game is also about catching Pokémon, and the catch-rate is given by the catch probability of the Pokémon itself + the number of available moves you had left when you beat the stage (and you can increase those chances with a Mega Ball, which costs a whooping 2500 coins). And after you spent 50€ on this bejeweled clone, you still have to either wait or pay more if you have something left.

    I was fine with his if Nintendo opted to set a 10 hearts limit (instead of 5), or taking one heart only when you beat a stage. If I were to complete 160 stages without failing once and playing every 2:30 hours, it would take me 80 hours to finish the game, for a total gameplay that doesn't get higher than 27 hours. I haven't taken in consideration the jewels they give me every boss fight because I'm 100% sure that I will end up spending it to get 5 more moves, just like I did with Mega Ampharos, after deciding that I spent way too much time on a single level. I can't imagine how many hearts it would take me to beat every stage and catch every single Pokémon.

    Bottomline: as a shameless fan of the franchise, I say fuck this game. Go play Trozei, or buy Battle Link for 8€ on the eShop. There are no reasons for this game to exist. The limits are too tight and it's very clear how they expect you to pay for this game. After spending so many hearts on stage 105, I know I won't be able to finish the game normally. And I don't plan to give in to micro-transactions.
     
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  2. liukang

    liukang Newbie

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    This pretty much outlines my issue with all F2P games, their system of only letting you play a certain amount of times for free is absurd. I understand charging for things like better items and equipment, but for chances to play the game?
     
  3. Vipera
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    Vipera Banned

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    I liked how Sega made the F2P version of Sonic Dash in a way that you could play the game as much as you wanted. Still, if Pokémon Shuffle had an option like "pay 10€ to have unlimited hearts forever and ever" I wouldn't have complained. This is a casual game that doesn't deserve to cost 5€ more than the eShop Monster Hunter.
     
  4. Arras

    Arras GBAtemp Guru

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    It's literally Pokemon branded Candy Crush, and it clearly works. Yes, it's terrible, but these kinds of games make stupid amounts of money (for reasons you can probably see). Most people write it off as "oh I guess I'll just play it every now and again".
    Not nearly all F2P games do that, only the shitty ones.
     
  5. RevPokemon

    RevPokemon GBATemp's 3rd Favorite Transgirl

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    Well I did a review of the game on the here and can say that yes the game is a waste of money considering what you can get else where on the eshop.

    Also FTP in general is a waste considering the app store and play store both have great games for less than extra ftp content in one of those games
     
  6. Vipera
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    Vipera Banned

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    Honestly, for something like Nintendo, this marketing strategy is just bad. They shouldn't even have touched the subject. I hope they will make a huge U-Turn on this.
     
  7. _v3

    _v3 GBAtemp Advanced Fan

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    Nintendo's trying to replicate puzzle and dragons. Puzzle and Dragons does this way more efficiently tho with the rank up system, more stamina = more time you don't have to worry about the game
     
  8. RevPokemon

    RevPokemon GBATemp's 3rd Favorite Transgirl

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    Who knows, maybe this was Nintendo's FU to all those who say they should make phone games.
     
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  9. yugix

    yugix Sleepy

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    I think it is annoying but fair enough. If it was like candy crush ( u lose a live/heart only when losing in the stage), it will be better.

    Also, I think this game has "shinies" since I got gold vulpix.
     
  10. Arshes91

    Arshes91 GBAtemp Regular

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    come on it's not bad per say this free 2 play game i can understando how cheap to buy hearts or coins, in other than that can play the game without buy stuff you can't byforce buy money. ive seen far worse F2P in my life but since this is the first trying to apply in modern mobile game still is a welcome on 3ds probaly you don't know im enjoyng a lot i don't care others said same thing F2P is a bad thing in gaming industry, even if is bad probaly this game will attract mostly developers worked on f2p and will put on 3ds would be cool.
     
  11. Ryccardo

    Ryccardo WiiUaboo

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    Same problem as amiibo (and lots of other brands of almost anything imaginable) -- one is readily affordable (especially compared to a charging dock, lol) but they stack up quickly!
     
  12. MidLevelCrisis

    MidLevelCrisis GBAtemp Regular

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    Played it once... never again. I'm very much afraid that this game will still be too profitable and spawn more of this gutter trash.
    Pokemon Link is almost the same, and better in almost every way. But less addicting and manipulative because it doesn't keep baiting you for more like shuffle does.

    If nintendo figures out people will throw money at their screen if it had items or pokemon transferrable to the main series we're doomed.
     
  13. Fire_Slasher

    Fire_Slasher GBAtemp Regular

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    Yeah that sounds about what I expected it to be, terrible. Thanks for the info.
     
  14. yyjukjun

    yyjukjun Advanced Member

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    Couldn't agree more. I've seen a lot of people on various forums stating that this game is so fun, addictive and requires lot of thinking. But if you actually remove the whole pokemon theme it's a lame puzzle game which requires 97% luck and 3% skills. These kinds of games should stay on smartphone shovelware market.

    I've heard that this reached a mil download. Although I am part of that million let's hope that this underperforms financially so Nintendo doesn't make these kinds of stuff.
     
  15. MidLevelCrisis

    MidLevelCrisis GBAtemp Regular

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    I think people confuse the rush of addictive gambling mechanics for fun.
     
  16. Fire_Slasher

    Fire_Slasher GBAtemp Regular

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    I only downloaded to perform the free gems exploit haha. But even them I still couldn't be bothered as it's just sitting there on the home screen without being used once.