Mortal Kombat 2

Discussion in 'R4 DS' started by Nero, Oct 12, 2007.

  1. Nero
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    Nero GBAtemp RPG Maniac

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    [​IMG] I want to play this awesome fighter... But it locks up on me when it shows the yellow text in the beginning...

    Anybody care to share how they got it to work? I checked the Compatibility list and it says it works perfectly...

    It either locks up on me or never gets past the first screen..

    ~Thanks, Nero.
     
  2. TrolleyDave

    TrolleyDave Philosolosophising

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    Have you tried a different dump?
     
  3. Nero
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    Nero GBAtemp RPG Maniac

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    Yes, three different ones. One of the dumps I tried was (V1.1) as well. All of them locked up on me...

    EDIT: Back to Chrono Trigger until the solution is found! [​IMG]
     
  4. Covarr

    Covarr Sentient Cash Register

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    What version of SNEmulDS are you using? I haven't tested it, but it should probably work in 0.6a. If not, try 0.5
     
  5. Nero
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    Nero GBAtemp RPG Maniac

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    Tried it in both versions... They both failed to boot past the first paragraph of text...

    Earlier today, I tried Mortal Kombat 3. And it locked up on me as well...

    Is this a consipiracy? [​IMG] On the SNEmulDS compatibility list, it states that MK2/MK3 work fine...

    At least UMK3 is coming out for the DS soon. [​IMG]

    ~Nero
     
  6. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Try disabling sound or rebooting the DS entirely. Oftentimes this will cause games to unfreeze. Also mess around with the speed (Vblank) and Speedhacks.
     
  7. Covarr

    Covarr Sentient Cash Register

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    The compatibility list at pocketheaven says that it works just fine in 0.5a, but I wasn't able to get it to run in 0.5 final or 0.6a. Have you tried it on 0.5 alpha with line by line mode, no vblank, and cycles speed hack?
     
  8. Nero
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    Nero GBAtemp RPG Maniac

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    I got it to work by disabling sound! Thanks Dan!
     
  9. springah

    springah GBAtemp Regular

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    guh, wish the ds had a *little* more power