'Monster Hunter Rise' PC Version Impressions

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About a week ago, the Nintendo Switch’s timed-exclusive title Monster Hunter Rise made its way to PCs. With a score of 88 on both OpenCritic and Metacritic, I was quite intrigued to see what it delivered and, having missed it on Nintendo’s handheld, the PC release was a great opportunity to get my monster hunting gear on and see what all it is all about.

Shortly after booting the game and creating my character, I was transported to Kamura, a lovely village packing traditional Japanese aesthetics with the accompanying soundtrack. There I learnt of the looming Rampage, a phenomenon where monsters are becoming agitated and aggressive, threatening the safety of Kamura. As a newly-minted hunter, I was tasked to investigate this occurrence while defending the village from monster incursions. From there I could take on quests and finally hunt them monsters.

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Monster Hunter Rise isn’t very meaty on its plot as I learnt quite early on and this isn’t far from the tradition of the Monster Hunter series. As such, you shouldn’t go in expecting a highly narrative-driven title as it focuses on the gameplay. As a newcomer to the series myself, I was positively surprised to find Monster Hunter Rise’s gameplay to be rather approachable. This might be due to the addition of new mechanics like riding your canine Palamute companion to explore your location, chase monsters and assist you in combat, and the Wirebug to grapple-hook in battle or exploration. Quests also don’t drag on for too long, lasting around 15-20 min, which adds to the approachable aspect. Tackling battles against monsters is also intriguing as they each behave differently and require different approaches in order to overcome them. This keeps things fresh as you tackle monster after monster in subsequent quests to craft better gear so as to take on even more challenging quests. Even if grinding is at the core of Monster Hunter Rise, the monster-hunting mechanic and pacing makes the whole experience fun to tackle quests, explore new areas, discover new monsters and, of course, hunt them.

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This likely held true for the Switch version which received quite high scores but the PC version ups the ante as it brings along expected PC upgrades (unlike a certain Final Fantasy VII Remake Intergrade). You’ll have full control over graphical settings from anti-aliasing to motion blur, as well as have better resolution and frame-rate options. Even on a device like the AYA NEO Pro 2021, the game runs at a steady 60fps and looks gorgeous. But it still occasionally strikes as an up-res version of a game meant for an inferior hardware (the Switch) with environments lacking in feature or not being very expansive and cut-scenes capped at 30fps.

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But while the Switch might have felt lacking in terms of content at launch, the PC version does not, given that it brings along all post-launch content up to the Nintendo Switch 3.6.1. This includes new monsters and collaboration content, with more planned in the coming month.

However, it can be disappointing for some to find that there is no cross-platform save transfer available. If you’ve dedicated a considerable amount of time to the Switch version and want to experience the upgraded PC port, you’ll have to start from the beginning. Hopefully such a feature is implemented in a future update but for the time being, you’ll have to bear this in mind. So you might not want to get the PC port just yet if you own the Switch version, unless you want the overall better package of the PC version (and mods!) and don't mind starting the grind again.

But if you own a PC and have been on the fence when it comes to the Monster Hunter series, Rise feels like a great way to ease you in. It might not be as enticing on the plot but the gameplay is where it’s at. Hunting monsters with your furry companions and varying techniques feels fun and fresh on each quest, and will get you to enjoy grinding for once.

For more in-depth insights about Monster Hunter Rise, check out our full review of the game on the Switch!



:arrow: Monster Hunter Rise (Nintendo Switch) Official GBAtemp Review
 

The Catboy

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I am honestly upset that I can't play crossplay with my PC friends and I can't move my save file from my Switch to my PC. I don't want to buy this game again just to enjoy with a few PC friends and I don't want to start over again to do that either.
 
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Varia

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Looks good. A shame the game turned out to be more lacking (content wise) than I had anticipated. Online was a mess too, you can't understand what's going on with the exaggerated effects and having your pets join the battle with 3+ players.
I do hope the expansion brings some better post-game content, but I can't see this being better than 4U or GU.
 
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Scarlet

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Looks good. A shame the game turned out to be more lacking (content wise) than I had anticipated. Online was a mess too, you can't understand what's going on with the exaggerated effects and having your pets join the battle with 3+ players.
I do hope the expansion brings some better post-game content, but I can't see this being better than 4U or GU.
PC version brings a lot of possibilities via mods at least. There's already one to disable other people's pets online for example.

The content is also mostly there now thanks to it having the post launch stuff from the switch version. It's difficult comparing it to something like Gen or Gen U because frankly we were spoiled by the scope of those games. They were a celebration of the series and boy were they a good one lol.

To me it has enough to be a really compelling game now, and the gameplay makes it one of, if not the best, Monster Hunter games in terms of just being bloody fun.
 
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Urbanshadow

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I am truly impressed no one brought Monster Hunter World to the table yet. And I will keep it that way. Its really hard for me to ignore it truly feels like a unlimited frame cap version of the switch title, but if Capcom needs my support to do a better Monster Hunter World 2, they already have my money both from the Switch Rise Limited Edition and also the game on PC.
 
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Scarlet

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I am truly impressed no one brought Monster Hunter World to the table yet. And I will keep it that way. Its really hard for me to ignore it truly feels like a unlimited frame cap version of the switch title, but if Capcom needs my support to do a better Monster Hunter World 2, they already have my money both from the Switch Rise Limited Edition and also the game on PC.
Oh I feel that. For the Switch version I got the game from Capcom as a review copy... But I also bought the limited edition and the limited edition Switch... So I have three Switch copies, as well as the PC version. It's such a fun game that I don't even mind. I do feel Rise is a natural evolution of World, but I also get that the PC version doesn't feel like it has World's scope.
 

Xzi

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I am truly impressed no one brought Monster Hunter World to the table yet. And I will keep it that way. Its really hard for me to ignore it truly feels like a unlimited frame cap version of the switch title, but if Capcom needs my support to do a better Monster Hunter World 2, they already have my money both from the Switch Rise Limited Edition and also the game on PC.
I'm enjoying Rise a bit more than World personally, but to be fair I never really got around to Iceborne content. Just being able to run Rise at a locked 144 FPS and with almost nonexistent load times is really, really nice. Then of course there's the new mechanics too. I hope World 2 can somehow maybe split the difference.
 
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Urbanshadow

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I hope World 2 can somehow maybe split the difference.
World 2 will surely push the balance to benefit Rise as in no way are we going back to the old engine (World used it). I wouldn't count on preserving your palamutes tho.
 
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