Modders Fix FFXIII PC Port's 720p Lock

Discussion in 'GBAtemp & Scene News' started by Tom Bombadildo, Oct 10, 2014.

  1. Tom Bombadildo
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    Final Fantasy XIII received a PC announcement earlier this year, along with various other Final Fantasy games. Released yesterday, gamers found that Final Fantasy XIII is locked to 720p resolutions, as well as being 55GB. Due to this...outrage, Durante (known for releasing DSFix for Dark Souls and GeDoSaTo for Dark Souls 2 and other various games) released a quick fix to increase the resolutions available for the games.

    You can download the fix here on Durante's blog.

    Of course, there are a few bugs that come with this fix as it's currently a "pre-alpha" tool.

    :arrow:Source
     
  2. FranckKnight

    FranckKnight GBAtemp Regular

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    And this is another example of 'WTF SquareEnix'. Why would the game be as big (even bigger in fact) as the PS3 version while having half the quality for FMV, which are the biggest space eater in games? I thought you already had coded it for Xbox, it should be roughly the same archtecture, how did it bloat up so much?
     
  3. Arras

    Arras GBAtemp Guru

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    People bitched about dual audio. They got it, but to do that the download now includes FMVs for both English and Japanese. Thank the weeaboos.
     
  4. GHANMI

    GHANMI GBAtemp Advanced Fan

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    That's silly. Wanted to say they could have just used one video and two separate audio tracks, but I remembered the visuals are different too due to different lip-syncing. Couldn't they have used a decent video compression codec to save their lifes, or are they appeasing the 4K fanboys as well (yet still releasing it as 720p)?
    Is it a decent port? Did they keep all of the unused content (including a prototype zone for a XIII-3 scenario)?
     
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  5. Tom Bombadildo
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    I forgot
    There's a repack that's ~25GB, it removed all of the Japanese post-production scenes, so about 30GB is from Japanese scenes.
     
  6. Ulieq
    This message by Ulieq has been removed from public view by BORTZ, Oct 10, 2014, Reason: flame baiting.
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  7. Duo8
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  9. ilman

    ilman Gbatemp's Official Noise Eraser

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    And I'm just sitting here, looking at my 720p monitor. :mellow:
     
  10. codezer0

    codezer0 Gaming keeps me sane

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    Why would anyone willingly play this again after seeing just how terri-bad it was on console to begin with?

    To be honest I'm surprised they thought it was worth the effort to put it on PC at all considering how thoroughly lambasted it got.
     
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  11. Zanoab

    Zanoab GBAtemp Regular

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    I guess it was worth the effort because they didn't put enough effort in to begin with. Better than putting all the resources into a new game that might not sell and will need marketing and more.
     
  12. FranckKnight

    FranckKnight GBAtemp Regular

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    I didn't have a problem with the game myself. I'm not blind to the faults of the game, which were mostly due to linearity of it, and the lack of most things that existed in other games, like secrets, side quests and stuff. Everything is a straight line to chapter 11 and then suddenly it opens up for a very short time, and then opens fully for the end game.

    And that's not that terrible either. For one thing, I appreciate that they introduced elements and had you training at every paradigm and characters, so you can figure out what style you prefer to play as. I honestly think that if you were tossed into the chaotic mess that your fully unlocked team is at chapter 11-13, you'd probably be confused as hell. Something that was somewhat lessened with FFXIII-2, but I think that having played FFXIII lessened that blow maybe.

    So it felt the replayability suffered, not much reason to play it over again, but I didn't think the story was to fault here. It was entertaining for me, and that's what I expect of a game. It doesn't have to be perfect, it has to be interesting.
     
  13. stanleyopar2000

    stanleyopar2000 The Official GBATEMP Thread Killer. No Mercy.

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    is this "lock" so that PC doesn't excel consoles and makes the "main stream money makers (consoles)" look inferior?
     
  14. codezer0

    codezer0 Gaming keeps me sane

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    I wouldn't doubt it for a second.
     
  15. Arras

    Arras GBAtemp Guru

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    no, it's because they couldn't be bothered to edit it
     
  16. stanleyopar2000

    stanleyopar2000 The Official GBATEMP Thread Killer. No Mercy.

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    I wasn't trying to shoot off my theory but everything that happened with Watch Dogs and with assassins creed unity how Ubi is trying to make all consoles "on the level" (so nobody gets pissed off) it makes you wonder...
     
  17. Hyro-Sama

    Hyro-Sama I'm from the fucking future.

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    Well, at you can get it for free now instead having to drop cash on it. Looking forward to pirating future Square-Enix releases myself. Can't be mad if it's free.
     
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  18. Covarr

    Covarr Sentient Cash Register

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    Remember that "Shinra" streaming service they announced? The only reason this game even got a PC port is for that. The Steam release was just a side effect. The lock was less a hard lock, and more that they didn't bother to add support when they ported it, because Shinra didn't need it and that's all they really cared about.
     
  19. Mario92

    Mario92 GBAtemp Advanced Fan

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    Thanks for this. I was thinking why would they include video files twice, but if they actually redid lipsyncing according to dubbing then that's fine. BUT they could've easily made it simply audio only or even put it as free DLC pack for those wanting it.
    People did want japanese voice acting, they didn't want 20 GB of extra space taken.

    Sounds much more plausible. After all it's been 4 years since initial release so PC release must have been afterthough and they are using in-house engine. Use of Bink as video codec also refers to same thing.
     
  20. XrosBlader821

    XrosBlader821 Digimon Tamer

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    why would they lock the PC port to 720p when afaik the PS3 game ran on 1080p 5 years ago?
     
  21. Covarr

    Covarr Sentient Cash Register

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    The PS3 version ran at 720p natively, upscaled to 1080p. That's actually the case with most PS3 games that claim to have 1080p support. In practice, it's not too different from letting your GPU upscale to 1080p before your monitor gets it.
     
  22. XrosBlader821

    XrosBlader821 Digimon Tamer

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    I stand corrected. Still, it's been 5 years! Squenix pls.
     
  23. Ashtonx

    Ashtonx n0l1f3

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    And that's why i always say japanese are worst coders in the world.

    seriously though, spent few hours today dealing with issues with visual novels it's not even funny anymore... i just feel like facepalming.