Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

Ch3ck3rM0n

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Wii and WiiU controllers are one and the same as far as pairing goes. Wii U Pro is fine
All my following controller work fine with the pre-release version:

- Microsoft XBox One
- Sony DualShock 3 SixAxis
- Sony DualShock 4
- Sony DualSense (BDM-010, BDM-020, BDM-030)
- Nintendo WiiU Pro
 
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Ch3ck3rM0n

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Not in the release versions. There are builds with experimental BLE support on my discord server
I tried this repo (MissionControl-0.11.0-ble-bond-b0c6698.zip), but for my and my white Xbox SS controller it doesn't work. I tried to connect like to my regular XONE controller (Turn on with Home and push sync button till its fast blinking). My PC is directly tell me there is a new bluetooth device but the Switch do nothing.
 

ndeadly

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I tried this repo (MissionControl-0.11.0-ble-bond-b0c6698.zip), but for my and my white Xbox SS controller it doesn't work. I tried to connect like to my regular XONE controller (Turn on with Home and push sync button till its fast blinking). My PC is directly tell me there is a new bluetooth device but the Switch do nothing.
This was just a quick build to stop people complaining about the old one not working on 18.0.0. The zip doesn't contain the ble_pair app required to connect BLE controllers like the pinned ones do.
 
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larrylobstar

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Hi can the wiimote be used for things like duck hunt on nes emulator retroarch? Currently there no waycto play it, On wii this was possible thanks
 

ndeadly

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Hi can the wiimote be used for things like duck hunt on nes emulator retroarch? Currently there no waycto play it, On wii this was possible thanks
Probably not in the way you're thinking. Mission Control doesn't make use of the IR data from the wiimote. The main issue being that the Switch hasn't been designed with pointing in mind, so there is no way to feed it the data without replacing something it is expecting, such as the analog stick data. Removing the ability to use the analog stick is probably not what you want in the general case, and Mission Control assumes you're using the wiimote in the horizontal mode if you don't have an extension controller connected.
 
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Zumoly

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Hi @ndeadly
Do you think MissionControl might be interfering with my bluetooth speaker? It's a chinese brand "WSTER Model WS-309".
When playing with joycons attached it works fine but when I detach them, the sound starts stuttering. I've noticed it do it instantly when I connect the dualshock 3.
 

ndeadly

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Hi @ndeadly
Do you think MissionControl might be interfering with my bluetooth speaker? It's a chinese brand "WSTER Model WS-309".
When playing with joycons attached it works fine but when I detach them, the sound starts stuttering. I've noticed it do it instantly when I connect the dualshock 3.
It won't be Mission Control itself, but something it's enabling that wouldn't normally be possible. The Switch is already quite limited for bandwidth with Bluetooth devices. I can perceive noticable input delay just by having a controller connected wirelessly. For example, a controller that sends inputs at a higher rate than the native controllers is going to consume more of that bandwidth than Nintendo would have accounted for. Though, since it's the sound stuttering here that sounds like significant interference is taking place. My best guess would be that you have a clone DS3 controller that doesn't support setting the "time slot index" the console uses to coordinate bandwidth sharing. Such controllers would normally be disconnected by the Bluetooth driver, but Mission Control patches out the disconnection so you can use them. These controllers will broadcast over the top of other devices and cause them to have to resend their data if interference occurs.

Might also be worth checking you don't have USB3 support enabled in atmosphere's system_settings.ini. Having this enabled is known to generate Bluetooth interference.
 

BryanTheArchivist

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Has anybody had success properly mapping gyro on the Wii Motion Plus with nunchuk? The pointer works but the gyro directions are inverted. This would be a non-issue if there were any way to invert the axis' though I am not aware of any solution at this time.
 

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