Comes to forum talking about game he doesn't like. Says "I don't like the game". Then why in the actual
[email protected]*& did you even click this post, just to say you don't like the game?
If you don't like a game, it isn't worth your time to talk down on it, especially in a place where people are talking good about the thing you don't like. So if you don't like Minecraft don't be here, literally.
That's like going to Walmart saying "I Hate Cashier's". Ok that's nice, glad AF to hear your opinion, just GTFO and shop on Amazon. You feel?
Sometimes providing a differing opinion is actually beneficial, so it's not an echo chamber. For example, I'm quite critical towards Breath of the Wild and Super Mario Galaxy, along with the Switch Pokemon games and others; however, I like to provide reasoning as to why I think those games are inherently flawed and massively "overrated".
For example, BotW - crippled by the survival mechanics (limited stamina and equipment fragility, mostly; temperature is also an annoyance, but not as much as those two), the repetitive shrines, the far too big and empty plains, rain hindering climbing and forcing the player to wait until it's over, the slow and clunky combat system (further dragged down by fragility), and how those shrine orbs can get the player
either more health or more stamina - not both, which it should have been.
It's just
not a "Legend of Zelda" game underneath the surface. It's got LoZ enemies and some names, but that's just skin-deep. It's far too bland, since "survival open-world" games are a dime a dozen these days. I would have definitely preferred a brand-new traditional Legend of Zelda game, since the last one was 2013's A Link Between Worlds - which was heavily based on a scrapped A Link to the Past remake, so does it really count? Since 2013, all we've gotten are remakes, remasters, and that trash Tri-Force Heroes multiplayer disaster.
Or heck, Minecraft, since we're here - there's been practically no improvements to caves and general underground stuff in ages, despite the surface having received a smorgasbord of changes. It's incredibly boring to go
mining in
Minecraft. Furthermore, combat has been far too slow, unintuitive, and crappy since 1.9 - years ago. There's been some conceptual changes in additional "Combat Test" snapshots, but those aren't part of the regular snapshot-prerelease-full release schedule, and a lot of those changes flat-out make it
worse instead of fixing it - who wants weaker weapons and nerfed saturation?
Furthermore, it's just not a good game if you lack the imagination and building skills to create giant structures; since it's so open and free, there's ironically nothing to really focus upon for some people. Essentially all the goals are player-made, so if the player has no goals, nothing to aim themselves towards, it gets boring and repetitive fast.
Oh, and charging for skin elements in Bedrock, using virtual currency players have to buy in predetermined bundles? That's despicable, especially since it doesn't allow you to preview multiple elements together. Charging for resource packs is not as despicable, but it's still not exactly a good look. Basically, Bedrock needs to remove the Store altogether.