Discussion Minecraft Bedrock Engine: How to load other resource packs into the game using Checkpoint

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by The_Provider, Jun 23, 2018.

  1. The_Provider
    OP

    The_Provider Advanced Member

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    Nov 29, 2016
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    Here's how you can load almost any resource/texture packs to the new Bedrock engine edition for Nintendo Switch using Checkpoint, a save backup/restore tool developed by BernardoGiordano

    Step 1: Make sure you have Checkpoint installed on your Switch https://github.com/BernardoGiordano/Checkpoint/releases
    Original Thread here: https://gbatemp.net/threads/release...imple-save-manager-for-3ds-and-switch.503899/

    Step 2: Enter into RCM mode using your preferred method and preferred payload (Paperclip jig, 3D printed, etc.) and then launch into CFW mode

    Step 3: Launch Checkpoint and then backup your Minecraft save, it should show up as "Minecraft" in the list.

    Step 4: After the process is done, exit hbmenu and power down your Switch (or reboot to RCM), then insert your MicroSD into your computer, and then search for this folder: E:\switch\Checkpoint\saves\0x0100D71004694000 Minecraft\20180622-225812 [Profile name]\games\com.mojang\resource_packs

    Step 5: Dump whatever resource packs you desire in the appropriate folders of your save in [.mcpack] form

    Step 6: Launch into CFW, launch Checkpoint in HBL, choose your user, go to "Minecraft", and hit Restore

    Tada! Global resources in-game are accessed via the bottom portion of the settings, just press the plus on texture packs you want on and viola!

    EDIT 3: .mcpack files are compatible.
     
    Last edited by The_Provider, Feb 24, 2019
    CrazyRach82 likes this.
  2. Tonydaexpert

    Tonydaexpert C++ Pleb, but with a Monado

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    Jul 5, 2016
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    Can you do this but with Skin packs?
     
  3. The_Provider
    OP

    The_Provider Advanced Member

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    I suppose you could. [After trying it]: Checkpoint keeps crashing whenever I try to restore it and making me reboot my console, I don't believe that it's the save's fault, I believe it's Checkpoint causing the issue, there are even issues opened up in the GitHub for the exact same problem. I'm not going to try again until Checkpoint fixes this in their new version because having to use the paperclip is getting pretty tedious.
     
  4. Tonydaexpert

    Tonydaexpert C++ Pleb, but with a Monado

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    I felt your pain when I tried to transfer worlds into it had to restart my switch like 20 times lol
     
  5. RyFol1234

    RyFol1234 Member

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    Jun 13, 2018
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    Skins need to be used in Skin Packs. not as a single one like in other bedrock versions.
     
  6. Tonydaexpert

    Tonydaexpert C++ Pleb, but with a Monado

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    If someone could find a way to insert skin packs that would be really nice :)
     
  7. Proto-Propski

    Proto-Propski Legally Weird!

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    Apr 29, 2018
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    Boulevard of Broken Meme's
    I already managed to get Minecraft PE Bedrock Skins to work, it's not hard at all there's a "Skin Pack" folder on the root of your save folder, just place an .McPack in there, and if the Skin Pack is valid it should load whenever you restore the save in Checkpoint.

    Custom Skin Pack Running on Switch

    Here is a link to where I got the two custom Skin Packs
    Skin Pack Downloads
     
    Last edited by Proto-Propski, Jun 24, 2018
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  8. Tonydaexpert

    Tonydaexpert C++ Pleb, but with a Monado

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    Jul 5, 2016
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    Thank you so much, I can finally use my personal skin on a console version of Minecraft!
     
  9. The_Provider
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    The_Provider Advanced Member

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    Nov 29, 2016
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    Can I have this thread moved to the Tutorials section? This seems more fitting in there for whoever needs help with this.
     
  10. kikongokiller

    kikongokiller GBAtemp Advanced Fan

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    Jan 12, 2017
    Australia
    I spent days looking into the files of this game, only to just realise that saves were the key all along.
     
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