I've seen very incomplete ones around the net, but I believe I'm the first to make it comprehensive. I'll explain every choice I made, and you can argue if you want, especially with how I screwed over Necropolis. BANLIST Heroes Anwen (Hero Spell is too powerful) Units Inferno - Sorcerer (Fast, powerful AND stop charging!) Sylvan - Unicorn (15-power shield while the fast and powerful Unicorn is charging! And it STACKS!) Academy - Phoenix (High power, bigger range than any other unit, PLUS REVIVAL!) Necropolis - Wraith (Instakill? You can't even dispute this.) Artifacts Haven - King's Crown (So cheap. Makes for constant combos and Hero Spells.) Necropolis - Blood Ring (You are destroying idle units all the time. Vampires and Bone Dragons get magnified use from this.) Necropolis - Spider Cloak (Even though you drop to 10% health, you can easily recover with Vampires, and once that happens, you are basically guaranteed a win) SUSPECT LIST Heroes Markal (Hero Spell is just a little too cheap, especially since you get the opportunity to fuse an Elite or Champion 3+ times! Lion's Mane is the icing on the cake.) Units Haven - Sword Master (SUPER DUPER high power, plus the opponent's health is drained for the rest of the match!) Sylvan - Druid (Fast, can infinitely stall and eventually eliminate ANY Champion unit!) Necropolis - Bone Dragon (The only way to stop its attack is through walls or sacrificing charging Champion units.) Artifacts Inferno - Rage Shield (The drop in wall power isn't noticeable, while the 25% boost to unit power helps immensely.) Academy - Mana Sheild [sic] (Blocks on average 20 damage from each mass murder.) RESTRICTIONS Match-ups Jezebeth vs. Necropolis (Necropolis Heroes can't avoid making walls, thereby giving Jezebeth a huge advantage.) Cyrus vs. Necropolis (If you don't know about Cyrus' Staff of Explosia instakill, go play that match-up more.) Units Academy - Gremlin, limited to 1 per team (16 POWER FOR ATTACKING THE FIRST ROW!?! That takes out most walls and most just-formed Elites in one shot!) Necropolis - Zombie, limited to 1 per team (2-turn charge, effectively 10 attack power [plus 2 for each turn the enemy charges past yours], 4 idle defense power... yeah, CHEAP. Fiona especially gets a huge boost from their massive idle defense.) HOW THE TIERS WORK Everything Goes Just completely ignore the tier list. Nothing is banned. Banlist + Restrictions Enforced Everything on the banlist is banned. Suspects are allowed. Restrictions apply. Banlist Everything on the banlist is banned. Suspects are allowed. Restrictions do not apply. Banlist + Suspects Banned, Restrictions Enforced Everything on the banlist is banned. Suspects are banned. Restrictions apply. Banlist + Suspects Banned Everything on the banlist is banned. Suspects are banned. Restrictions do not apply. Well, that's basically it. Argue, dispute, discuss, whatever!