Midnight_Club_Los_Angeles_PAL_XBOX360-SPARE

Neko

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Oh my god, so many good games in such a short amount of time. :\

Can'T wait to try this out, screenshots look really awesome and I LOVE racing games.
smile.gif




Release name is Midnight_Club_Los_Angeles_PAL_XBOX360-SPARE btw
 

BiscuitBee

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754boy said:
USA version released too
smile.gif
Midnight.Club.Los.Angeles.USA.XBOX360-FATAL

Woo, USA version
smile.gif


Seriously, unless I somehow forget, there are a stack of games that should bring me into 2009, or AT LEAST Christmas 2008
 

Neko

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Has anybody tried it out ?
I tried it out now and it makes fun but it runs like shit on my 360. My 360 seems to be too slow in terms of drive speed 'cause textures only get loaded when I'm next to them (nearly) and in cutscenes after a few seconds the voices just "mute".
frown.gif


€dit:
Just to be sure, I used the 12x flash on my BENQ!
ohmy.gif


€dit:
Weird, now it's working flawless (alteast the texture loading problem stopped, haven't had a single cutscene since then so I can't test it out.)

Gameplay is awesome, I really like it.
smile.gif

Graphic (if it loads. x) ) is really great too, kicks NFS Carbon in teh ass.
biggrin.gif
 

mb01

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Dominik93 said:
Has anybody tried it out ?
I tried it out now and it makes fun but it runs like shit on my 360. My 360 seems to be too slow in terms of drive speed 'cause textures only get loaded when I'm next to them (nearly) and in cutscenes after a few seconds the voices just "mute".
frown.gif


€dit:
Just to be sure, I used the 12x flash on my BENQ!
ohmy.gif


€dit:
Weird, now it's working flawless (alteast the texture loading problem stopped, haven't had a single cutscene since then so I can't test it out.)

Gameplay is awesome, I really like it.
smile.gif

Graphic (if it loads. x) ) is really great too, kicks NFS Carbon in teh ass.
biggrin.gif
Same problem here man. Cutscenes mute here and there and textures disappear every now and then. Seems like a decent game other than that. Will try again soon to see if problems have gone away.
 

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