MH3 Wii U Packet Relayer tool channel dumped.

Discussion in 'Wii U - Hacking & Backup Loaders' started by TUWieZ, Jun 4, 2014.

  1. TUWieZ
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    TUWieZ Advanced Member

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    http://forum.wiibrew.org/read.php?11,74201

    Embarrassing right? Anyway, just thought I'd share incase any programers wanna poke around with it for the same reason
    (and yes I know about save-nintendo-wifi ;) )

    While playing with wireshark and ad hoc networks, I was able to salvage some RAW files from my captured packets while downloading the MH3U packet relayer for 3DS -> Broadband enabled Wii U

    I think its a decent concept for enabling NFC (Near field connection) DS enabled games to share in the glory of private servers.
    (online Four Swords Anniversary edition <33333 )

    Also, this shouldn't violate any forum policy as it's freeware on the Nintendo eshop, I'm simply providing a link to mirrored freeware, courtesy of Nintendo. If posting this is a problem, I want you to show me how to pirate freeware, ok? ;)

    Here's the download link (Hosted via puush, let me know if there's any trouble with the link)
    http://puu.sh/9eral/f60b7e7c3c.rar

    This RAR contains the 2 files from that stood out the most when following TCP streams. The capture file itself was 130 mb-ish, The first file (which I'll just call File A, 2nd file being File B) is around 20-22mb, with File B being around 92.5 mb, which is exactly how large Wii U data management says the tool is. No Idea what file A could be, probably some eshop HTML or SSL stuff don't ask me im a newfeg

    http://i.imgur.com/V3AmhoK.png

    Saved them as RAW files, but I saw some sub-streams with the extensions .h3, dunno about that either but just figured I'd throw that in as a foot-note.

    This is probably useless, but if any programmers wanna give it a glance I'm encouraging it ;) Just figured I needed to get these out there somewaysomehowfsdafasd

    Cheers.
    -TUWieZ
     
  2. Eleazan

    Eleazan Newbie

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    Jun 4, 2014
    Quick research from header's get:

    From GET path: 0005000010133600/0000000B
    The first, it's TitleId: 0005000010133600
    And the second, the contentId: 0000000B

    Because, if u set a title that exists, but a wrong content, they show's a 404 and not 401:

    Ex: http://ccs.cdn.wup.shop.nintendo.net/ccs/download/0005000010134200/0000000F

    And the tool maybe has more content (Try 0000000C, 000000D, 000000F...) ¿when download thats?
     
  3. TUWieZ
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    TUWieZ Advanced Member

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    Headers with other letters are found in 0000000B, it's a rip of the full download. I don't know much about the encryption of the file but I'm sure they're all in there. As you've seen the header, do a quick Ctrl F for 0000000 (Without a letter ID) and you'll most definitely find the rest of the content( 0000000C, 000000D, 000000F... or whatever letters apply to the rest of the download) . As I said before, "File B" Seems to be a full dump, as Wii u data management says the Packet Relayer is 92.5mb, the same size as the file I uploaded named 0000000B. I simply named the RAW files based on the headers of the TCP streams.